Test Branch 1.0.74986 Test 2024-11-13
Design
- Childbirth rate: leaders with no children now have a higher chance to have kids
- VP calculation: Points required to win are now affected by projects that grant VP (i.e. Opulence in Behind the Throne)
- Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced
Programming
- Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
- AI improvements:
- Less aggressive in saving yields for many turns, when spending results in an immediate, albeit lesser, benefit
- Better evaluation of laws to properly take into account the unlocking of unique units
- Increased the value of growth for a city that is building Settlers/Workers
- Decreased value of disciples, AI avoids building them if has no use for them
- Revised AI build hurrying priorities
- Improved AI danger assessment and retreating
UI
- Researched bonus techs: now included in the timeline and turn summary
- Hall of Fame: added difficulty to game tooltips and sort dropdown
- Turn/scenario text: now sorted behind research popup
Bugs Fixed
- Fixed potential crash for players using Simplified Chinese language
- Fixed AI development not adding tile improvements
- Fixed missing Sand Pits event project icon
- Fixed map overlays not updating immediately on improvement changes
- Fixed tribe leader info showing in no characters mode
- Fixed some minor issues with Learn to Play scenarios
- Fixed peace with Thracians blocking completion of Learn to Play 4
- Fixed bugs with VP threshold calculation
- Fixed religion heads getting duplicated in religion characters list
- Fixed potential issues with save/load dialog system
- Fixed non-deterministic event seeds in Pharaohs of the Nile scenarios
- Fixed AI bug that was placing undue attack priority on cities
- Fixed AI bug that caused it not to build enough units in some cases
- Fixed AI improvement priority for stacking workers
- Fixed AI supporting attacks
- Fixed AI tactics bug where it was not taking full advantage of adjacent unit bonus
- Fixed Assassination missions not getting canceled if the target becomes a leader
- Fixed fields on Mods Upload page not height expanding when text entered
- Fixed researched bonus techs no longer showing on the tech tree after loading a save
- Fixed build queue information being visible on a foreign nation's cities tooltip
- Text and event fixes