Design
- Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
- Caravans can enter Anarchy-owned tiles
- Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
Programming
- AI improvements to handle worker blockades
- AI now buys resources for unit upgrades
- AI performance optimizations
- Reduced allocations from text icon scaling
- Reduced resolution on terrain heightmaps to reduce memory footprint
UI
- Added games completed to Hall of Fame achievements page. Games won now shows games actually won
- Enhancements to coloring on recommended improvement widget
Bugs Fixed
- Fixed specialist bug after capturing a city with the Jerwan Aqueduct
- Fixed incorrect default nation selection on setup
- Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
- Fixed some shaders failing to render on Macs
- Fixed law/improvement help indentation in tech tooltip
- Fixed a bug related to AI unit upgrading
- Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
- Fixed religion opinion load/save error
- Fixed Event Browser scaling
- Fixed AI ignoring targets that are not reachable from its own territory
- Miscellaneous AI fixes
- Text and event fixes