Design
Wonder rebalancing:
- Ishtar Gate: increased growth per culture level in the city from 1 to 2
- Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple
- Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties)
- Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties)
- Mausoleum: increased culture modifier from 40% to 50%
- Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn
- Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans
- All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum
- Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties)
- Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development
- Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden
- Added game option to ignore premade map nation starting locations
- Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped
- The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense
- All retiring Generals now get the Retiring General trait, allowing them to become governors
- Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available
- Improved east-west team starting location placement adjustment
- New crowning ambition added: six Strong cities with positive happiness
- Team contact is now always symmetric
- Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
- Ambushed by rebels trait no longer removes character job (Behind the Throne)
- The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties)
- Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne)
Programming
- Increased value AI places on gaining orders
- AI now attacks tribe settlements with a higher priority than roaming tribe units
- AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce
Tweaks to AI diplomacy with Ruthless AI set:
- AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently
- AI will not accept truce from a player, if it has zero chance of initiating truce from its side
- AI will not automatically accept peace or truce when another AI player offers it
- Improved vizier city build management (Behind the Throne)
- Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned.
- Steam now uses rich presence and displays information about the current game state
- Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods
- Added the Behind the Throne XML files to the Reference folder
- Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns
- Added some logging to better identify client reconnection failures
- Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders
UI
- Game option positions in setup menu re-organised
- Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options
- Added "Increase Border Visibility" to accessibility
- Unit effects now show both the general trait and promotion icons when the unit has the same effect from both
- Notification reminder button now bigger and shine effect applied
- Updated Learn by Playing scenario icon
- Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster
- Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs
- Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean)
- Border expansion preview now contains city territory information so that players know which city will get which tile
- Updated display of rivers when using Minimal graphics setting
Bugs Fixed
- Fixed a nested link issue with council characters
- Fixed some AI issues where it had trouble getting out of its own way
- Fixed particle sound effects firing too often
- Fixed duplicate crest in notification text for units killed or captured
- Fixed doubled pillage/burn buttons for allied tribe units
- Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured
- Fixed resource improvement pings not always setting the location for resources for some events that add them
- Fixed time victory not being disabled by default in some of the game option presets
- Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen
- Fixed unrevealed tiles being targetable with ranged units
- Fixed bug with tile distance pathfinder that caused nations to be placed too close together
- Fixed bug with SUBJECT_CITY_DAMAGED
- Fixed unit combat animations pausing when offscreen and resuming when in view again
- Fixed heir naming relation tooltip
- Fixed autobuild governor not honoring items that it had previously queued
- Fixed bug with events that remove citizens
- Fixed gender prerequisites not showing in event options
- Fixed locked tooltips causing issues on SP setup screen
- Fixed issue where selecting things between turns could lead to UI issues
- Fixed ask to declare war mission sometimes failing to lead to a result
- Fixed resource display issue in the Map Editor
- Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean)
- Fixed Nero wiki link (Wonders and Dynasties)
- Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne)
- Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne)
- Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne)
- Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios
- Text and event fixes