Additions:
- Added new challenge scenarios
- Allow hotkeys 1-4 in Tower Defense scenario for placement of towers
- Allow showing build cursor in Tower Defense scenario even if you don’t have enough to build a tower
- New Gate graphics
- Added new foundations
- Improved leading on targets for delayed attack weapons
- Improved weapon component tooltips (show more stats of the various weapon components)
- Added proper handling of pulse style weapons
- In the behavior program editor, color behavior nodes by category
- Support entity references in faction blueprints and building upgrade window (but not in “My Blueprints”)
- Blueprints not support units with integrated components (used by library blueprints, unit copy/paste and building upgrading)
- Remember behavior stopped state in blueprint, add toggling of stopped/started behavior to blueprint editor
Fixes:
- Fix for “Is Moving” instruction
- Adjustments to bug behavior and aggressive mode
- Fixes for unit upgrader
- Don’t allow upgrading damaged units
- Don’t allow upgrading units you don’t know the recipe for potentially losing it
- Fixed QuickAction (default bound to E key) for multiple selected units
- Fixed ctrl-
shift- hotkeys for disconnect and power - Fix for build menu not showing some blueprints
- Fixes for Tower Defense
- Removed “Order was aborted and carrier still holds the items” notification
- Increased notification durations
- Fixes inconsistencies with Internal and Integrated components
- Show integrated components that have been unlocked via tech under a "Integrated Component" category in the register selection
- Hide integrated components from the "Request Item" list
- Fixed Laser Mining Tool showing as regular Miner component in the blueprint editors 3D preview
- Make FPS limit slider snap to steps of 5 and auto apply when changed, improve numerical input to apply when unfocused after clicking the number
- Show blueprint icon on blueprints in register selection
- Lock lobby faction in Versus scenario when game starts
- Fix for repairers to require charging
- Fix upgrading construction sites to drop any already delivered ingredients onto the floor
- When upgrading a building, keep the construction site selected so the frameview UI stays open all the way through the upgrade process
- Don’t reserve entities for transfer when using STORE register
https://store.steampowered.com/news/app/1450900/view/4566175115329710930
https://store.steampowered.com/news/app/1450900/view/4566175115325928428