Got any questions? Just drop them in the comments. I check them daily!
Author: StS73
Description
A combat script that auto-engages enemies, keeps them at optimum weapon range, withdraws when damaged and more. This is based on a combat leader unit and follower units.
Usage
Enter your weapon range in P1. P3 is your combat group lead and the desired distance in non-combat, P4 is the standard visual your unit will show.
When an enemy is within sighting range, your unit will start to blink:
- Green: Moving towards target to get it into range
- Yellow: Engaging at optimum range
- Pink: Enemy too close, widening distance
- Blue: Moving towards spotted unit beyond visual range
- Red cross: >50% Damaged, pulling out of engagement
- No power symbol: Out of grid, moving towards leader to re-enter power grid
Screenshots
In combat with a hive
Tearing down floor plates of the virus faction
Spotter in action: Bug hole seen by radar and communicated to combat units via Signal slot. Combat unit (blue) is moving towards it.
You can also set up the bot to eliminate bot glitches. Just link P2 to your weapon and it will engage spotted units beyond visual range (create a spotter unit with a radar scanning for enemies, and link the radar result to its Signal slot).
Behavior Script:
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https://store.steampowered.com/news/app/1450900/view/4213755760595281956?l=english
https://store.steampowered.com/news/app/1450900/view/4179973693303138120
https://store.steampowered.com/news/app/1450900/view/4014465139629487646
https://store.steampowered.com/news/app/1450900/view/3794905774846967399
https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/