Experimental_UE5 0.1.14105
Additions
- Added Advanced Miner Drone to human tech tree
- Added cancel button to unit upgrader
- Allow upgrading of flying units but only with other flying units
Fixes
- Fixes for large re-simulation components (were not working correctly, did not show stability and recipe display)
- In the "Ingredient Requirement" view of the item tooltip (shown while holding down Alt), prefer to list components seen in the players tech tree (for example to avoid Human Factory showing over Robotics Assembler)
- Fix weapons that hit multiple targets (blast/beam/pulse) not being able to damage manually targeted resource nodes, construction sites, walls, gates, dropped items and foundations
- Make weapons that hit multiple targets (blast/beam/pulse) also damage enemy walls and gates besides just regular units
- Fix weapons with damage-over-time effect (i.e. Plasma Turret) causing a script error when targeting things like dropped items or resource nodes
- Fix various unit status effects (viral slowdown, bitlock weapon, drain turret, virus jamming, virus possessor, power flower, phase flower) not affecting certain units (i.e. Runner bots)