Experimental_UE5 0.1.14075
Fixes:
- Updated hit points for unbalanced bugs
- Recipes changes buildings with boosts
- Updated AI Base and delay spawning of missions
- Make bug holes appear on the minimap
- Fixed bug which made one part of the simulation only update as many factions as there are worker threads.
- Changed recipe for ai behavior component and removed unlocking of ai_core
- Fixed shield worm recharge
- Show socket size boost to tooltip
- Make a bot with "Only Item Transporters" checked not take on any orders that require it to move to reach the source or target of the order
- Make a bot act like a building in regard to the STORE register (and issue orders instead of delivering by itself) if 'Connect to Logistics Network' is ON, 'Deliver Items' is OFF and 'Transport Route' is OFF
- Turn off logistics network if player turns on transport route via frameview button
Additions:
- Added SetNum and MaxRange radar filters
- Enable using My Blueprints directly in Build menu
- Always keep same folder structure when copying between My and Faction library
- Added L socket re-simulator components
- Added drone/garage options to Count Slots instruction
https://store.steampowered.com/news/app/1450900/view/4701285639978640796?l=english