Experimental_UE5 0.1.14730
Additions
- Show up to 3 goal/mission progress bars on screen again (now as small bars below the tech progress)
- Adding in human units and made human weapons plus new tank weapons
- Added repair garage to human transport
- Add "Select all Docked" button to garage/drone inventory
- Enable enter key to confirm edited unit or customized construction site
- Enable placing multiple upgrade construction site without bringing up the construction site customization window by holding both Shift and Ctrl
Changes
- Adjustment to health / damage numbers - changed weapons to move and fire
- Added icons for radar filters 'Set Number' and 'Max Range'
- Change tech notify to match the look of the power info above it (always show progress bar, remove expanding by hovering)
- Remove registers from repair garage
- Changed repair garage to not kick unit out and repair over time
- Allow construction upgrades between walls, gates and buildings
- Allow bot upgrade only between units built in the same production component
- Don't have bugs establish a new hive while still in combat
- Don’t spawn a bunch of bugs if destroying a hive that was just spawned
Fixes
- Fix resource bar button right-click menu not showing all categories after loading a save
- Fixed "Human Discovery" mission text referring to the wrong production component
- Make credits use fixed map overlay settings so selected in-game settings don't get used
- Tower Defense range fixes
- Fix for slow effect on running after unit was destroyed
- Make laser turret face towards target
- Power Flowers no longer affect own units
- Fix for walls/gates in multi-building blueprints
- Fix wind effect on trees sometimes jittering
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https://store.steampowered.com/news/app/1450900/view/521955971091661382
https://store.steampowered.com/news/app/1450900/view/521955971091660917
https://store.steampowered.com/news/app/1450900/view/521955337470738715
https://store.steampowered.com/news/app/1450900/view/626663671366419027