Here’s what’s new and what’s been fixed in this patch – enjoy!
Additions:
- Added SetNum and MaxRange radar filters
- Enable using My Blueprints directly in Build menu
- Always keep same folder structure when copying between My and Faction library
- Added L socket re-simulator components
- Added drone/garage options to Count Slots instruction
Fixes:
- Updated hit points for unbalanced bugs
- Recipes changes buildings with boosts
- Updated AI Base and delay spawning of missions
- Make bug holes appear on the minimap
- Fixed bug which made one part of the simulation only update as many factions as there are worker threads.
- Changed recipe for ai behavior component and removed unlocking of ai_core
- Fixed shield worm recharge
- Show socket size boost to tooltip
- Make a bot with "Only Item Transporters" checked not take on any orders that require it to move to reach the source or target of the order
- Make a bot act like a building in regard to the STORE register (and issue orders instead of delivering by itself) if 'Connect to Logistics Network' is ON, 'Deliver Items' is OFF and 'Transport Route' is OFF
- Turn off logistics network if player turns on transport route via frameview button
- When upgrading the behavior library for the combat update, a behavior with subroutines could cause the upgrade process to fail if inside one of the subroutines a "Place Construction" or "Produce Unit" instruction exists
- Fix beam type weapon shooting at maximum range towards a unit larger than 1x1 aiming off and not causing damage
- Fix beam weapons not damaging a manually targeted non-enemy unit at close range
- Calculate damage reduction per hit enemy for weapons that hit multiple targets (blast/beam/pulse)
https://store.steampowered.com/news/app/1450900/view/4655124378724882868
https://store.steampowered.com/news/app/1450900/view/4701285005742787108