Fixes:
- Fixed blight shielded units not being placed, causing log spam
- Optimization to reduce RAM usage of the simulation by over 60%
- Made missions clickable, directing straight to the codex entry
- Fixed scaling of the inventory component
- Missions now only spawn for player faction discoverers
- Removed the datakey requirement from human research labs explorables
- Adjusted the visual water level
- Fixed the get_health instruction to default to self if no entity was passed
- Increased the amount of power from the blight charger
- Renamed Artificial cores to Simulation cores
- Explorable Rewards: spawn 16 slot storage in explorables instead of 8 slot storage
- Fixed refraction effects for low/medium quality
- Deployer and deployment components now sleep if the location is outside of faction visibility or if movement is aborted while the coordinate register is linked
- Removed the deployment site when the Command Center bot is destroyed before being able to deploy
- Allowed Command Center deployment even when a storage component is equipped (might drop excessive items on the floor during deployment)
- Automatically apply the new mode when the activation attribute of a component definition changes, upon loading a save
- Automatically increase component registers when adding registers to a component definition upon loading a save (but removing won't decrease the count!)
- Mining Base mission: updated the tooltip to more clearly tell the player to approach the building after killing all the bugs
- Fixed a crash when a UI layout widget used as a popup has an attribute that needs a parent (dock/fill/halign/valign/z)
- Reverted back to 0 when setting a UI widget attribute like child_padding to nil after having set it to a value
- Allowed redeployer grabbing objects with no component slots
- Made Human factories recipes spawn equally
- Tweaked Human Ruins spawn rate
- Tweaked some health values and recipes
- Other small optimizations and fixes
Additions:
- New blight explorables
- New Human mission added
- Unlocked first tier of the alien tech tree
- New map icon for undiscovered missions
- Added LookAt instruction
- Added power amounts to blight charger and blight power descriptions
- Added flowers recipe to refinery
- Added bot trigger to explorers
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