Moreover, our players have already learned to automate this process! And today, we want to share one of such tutorials with you.
Don't forget to also check out our previous issues. There, we've detailed how to interact with Behavior scripts and blueprints, if you've never dealt with them before :)
Author: Wat
Description
It controls the Re-Simulator to automatically produce a 2 ingredient recipe.
Also, the number of items to be produced can be set, like most other production components.
Instructions
P1 - Production (Input/Output)
P2 - First Ingredient (Input)
P3 - Second Ingredient (Input)
P4 - Request Size (Input) - Defaults to 1 if left blank
P5 - Re-Simulator Core (Input)
P6 - Missing ingredient (Output)
- Set the P1 parameter to the number to 7
- Set the P2 parameter to Miner. Also, set the number to 1
- Set the P3 parameter to Robotics Datacube. Also, set the number to 5
- Point (drag-and-drop) the Re-Simulator Core field to the P5 parameter
- (Optional) Point (drag-and-drop) the P6 parameter to the Signal field
- (Optional) Set the P1 parameter to Laser Mining Tool. Point (drag-and-drop) the P1 parameter to the Visual field.
- (Optional) Point the Store field to a near Storage building. Also, lock all slots in the Storage building to Laser Mining Tool
- (Optional) Disable the Supply Items checkbox in the Logistics Settings
The Re-Simulator will produce 7 items.
Also, with the P4 field blank, by default requests will reserve ingredients for 1 item at a time and overload is kept between 0-5.
You can fine tune the number 7 to your liking.
You can also increase the request size by tuning the P4 field. You should increase storage size with Internal Storage components when doing this.
Finally, disabling the Supply Items checkbox prevents ingredients from being re-delivered to other buildings as they are not always reserved. If done so, then configuring the Store field becomes mandatory.
Behavior Script
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