Hello Deadsiders!
Over the past few weeks, we have been covering various major features with standalone posts. Now it’s the time to take a look at the bigger picture!
Today marks the beginning of closed testing, which is being done by our private test group. While we aren’t ready for a large public test, your input is still very valuable during this period. So we have decided to allow our private test group to share as much information with the community as they like. They can even live stream their testing! Be sure to check out our community discord, where testers will be sharing detailed information for everyone to discuss, and give feedback on.
This test is absolutely packed with new content, it's by far our largest to date! So, let’s take a quick look at what will be included, to get everyone up to speed:
- Cars - Found primarily in Kamensk, the North Island Military Base, and the new Airfield
- Motorcycles - Found all over the map, typically in garages, or on the side of the road
- Map Expansion - Opens a large area in the south east, adds the Airfield, new towns, and more events in the southern areas of the map
- Added many new points of interest throughout the map - ruins, villages, caves, abandoned cars on roads, and more campsites
- Scrap Metal - an incredibly important resource at all levels of progression, required to level up traders, and to upgrade your base to the highest metal tier. Spawns in most areas across the map, and will undoubtedly be fought over
- Trader Reputation Levels - Requires the player to collect and deliver scrap to the trader, in order to raise your reputation level, and unlock better gear for purchase. Has 4 levels total.
- Changed the distribution of loot across the map - now starter loot is placed primarily in the center of the map, with the best loot located on the outskirts
- Removed the weapon storage limit in backpacks, allowing you to carry as many weapons as you like. Does not apply to the M99, or craftable backpack
- Respawn System Rebalance - Removed town spawn points, raised the sleeping bag limit to 15, prevented sleeping bags from being placed inside of POIs, and removed the respawn beacon
- Base Building 2.0 - Remodeled structures that can be upgraded to stronger materials
- Improved Storage - Upgradable storage crates that can be upgraded to stronger materials, added a new craftable safe, vehicles can now be stored at bases
- Raiding 2.0 - Will feature 3 server raiding game modes: raiding enabled, raiding disabled, and raiding enabled on decay. Closed testing is currently being done on the first option, raiding enabled
- Base Decorations - Provides a comfort level that gives your player a buff, higher levels have better benefits. Buff can be retained after leaving your base for a short time
- Small Chests can now be locked and upgraded, but can be disassembled if they are placed inside of your base claim area
- Rebalanced the stack size of some items
- Increased the consumption speed of food and water
- Wells no longer dry up, and will always be active
- Added music during gameplay
- Made the MG36 less effective
- Added Formalin to campsites and buried caches, is required to craft some comfort items
- Added a wolf and deer heads, required to craft decorative stuffed trophy heads
- Many various bug fixes and QoL improvements
Please keep in mind that these are only the features that were included in the current closed test. This is an intermediate test, the full version will be even more feature rich!
Thanks for reading, stay tuned for more updates!
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