Hello Deadsiders!
Today we are beginning the public test of version 0.11.0! This test is sure to be a fun one, plus, it is an important test. There are some big changes included in this update, so we will be paying special attention to feedback gathered from this public test. So, let's take a look at this update, and get to testing!
Version 0.11.0 Will Include:
- Sleeping Bags
- Explosive Charge Throwing Animation
- Kamensk Area Expansion; Caves, Campsites, and Achievements
- Balance changes to fishing, and one new secret fish
- Server Optimization
- Many various bug fixes
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More details on these features, and the complete patch notes, are at the bottom of this post
More details on these features, and the complete patch notes, are at the bottom of this post
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The release of version 0.11.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server
Survey:
Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.
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The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
- Right-click [i]Deadside
How to switch back to the live version of the game:
- Right-click Deadside in your Steam library, then click on Properties…;
- Choose BETAS, then select the “None” branch from the drop-down menu;
- Wait for an update to download and launch the game;
- Connect to one of the available official live servers depending on your location.
Audio & SFX (Important For PTS Participants)
We optimized the technical performance of sounds. During the test, pay attention to catch any interruptions in sounds, or FPS drops during large shootouts
Sleeping Bags
Sleeping Bags can be crafted using 5 rags, and then added to your hotbar. Once added to your hotbar, you can place them almost anywhere on the map, be sure to hide them though, as other players won’t think twice about destroying any they find. Once placed, you can respawn on them after waiting for the 5 minute cooldown timer. This cooldown timer will be present again after each respawn.
While many can be placed around the map, any sleeping bags within 300 meters of each other will be automatically grouped together. This means when you respawn on one bag in the group, both sleeping bags will be on a cooldown timer.
Respawn Beacons have been changed to keep them relevant with the introduction of sleeping bags. Instead of just being available to only you, now respawn beacons are available to your squad members too. And finally, base respawn markers will be removed, and replaced by sleeping bags
Explosive Charge Throwing Animation
Explosive Charges are now placed in the game world through a throw animation. This is much faster and easier than using the base building UI, especially during tense PvP situations.
Kamensk Area Expansion - Caves, Campsites & Achievements
Sticking to our plan to expand the map southwest of the map around the city of Kamensk, we have added two new caves, and some campsites in the area.
In one of these new caves to the southwest, it's even possible to catch a rare cavefish! This fish can be sold for 5000, and it is now needed for the fishing achievement.
This area expansion also comes with the addition of a nice new achievement, earned by visiting all of the caves on the map.
Other Changes:
- Fixed the issue where the sound of looting a corpse could be heard on the death screen.
- Fixed the issue where it was not possible to dismantle some items during a raid (tripwires, explosive charges, respawn beacons, campfires, small wooden box)
- Omul can now be sold to a trader for 500
- Omul and Perch now yield 2 fish meat instead of one
- Burbot now yields 3 fish meat instead of two
- Homemade Fishing Rods will now only catch Omul and Electric Fish
- The price of Wolf Pelts has been raised to 1000
- The collision of characters and doors has been redesigned in order to reduce the likelihood of characters getting pushed into objects nearby
- Added SFX for roe deer in an idle state
- Corrected/Added sounds for the rooftops of skyscrapers and cranes
- Fixed a bug that caused the VSD SFX to not play correctly
- Fixed missing interaction sounds with water in some swamps
- Fixed a bug that caused the registered base icon to disappear for registered players after the initial timer expired
- Fixed a bug that allowed you to deal melee damage through walls
- Fixed many graphical and level design errors
- Lots of work on server optimization ;)
Thank you for reading, stay tuned for news on the release of 0.11.0!
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