Hello Deadsiders!
On April 11th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.0!
Zitat:
⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
Version 0.12.0 is probably our largest update of the year so far, not only with the addition of proning, but changes to the overall gameplay experience. This update also brings a huge gunplay rebalance, which we think will hugely improve the overall weapon balance. Not only that, we believe that this new weapon gunplay system gives more control to the shooter, which will not only make the game more approachable, but also more competitive.
Before we go through the full list of changes and additions, first we would like to quickly cover the results of the recent public test. To all of you who participated in the public test, and filled out our survey, thank you, your feedback was very helpful in further refining this update. Here is a list of just changes we made after the release of the PTS, to save you the trouble of reading through the full patch notes again;
Changes after Public Testing;
- Fixed a bug that was impacting FPS performance
- Reduced the amount of sleeping bags to 3
- Rebalanced the prices of armor at traders again
- Added the ability to turn off client side weapon tracers
- Reduced the size of tracer visuals
- Added DLC weapon skins
One last note before we go into the patch notes, there will be no wipe included with this update, you will keep all progress
Version 0.12.0 Features
Prone Position
Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.
For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.
Gunplay Rebalance
Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;
- Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
- Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
- Weapon default recoil is now less extreme, more predictable
- Weapon recoil is much more predictable on semi-auto
- Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
- Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
- Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory. Tracers can be disabled if you prefer the old style.
- Chest armor now protects more of the chest hitbox
- Chest armor now has greater protection to most weapon types
- Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
- All helmets now protect the entire head and face hitbox
- Made bullet impact effects larger
The AR4-M
This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there
New Weapon Repair System + Backpack Buff
This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.
Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.
This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.
DLC Weapon Skins & New Painting Mechanic
One last addition to version 0.12.0, is DLC weapon skins, importantly, these skins can be applied to any weapon at a workbench! To be fair however, the luxury of painting weapons at workbenches, can only be utilized with the new paint item. Painting items at a workbench now requires paint, which can be found in the world, purchased, dug up in buried stashes. You can use this paint to apply DLC skins to items in game. You can have a look at these new weapon skins here:
Thank you for reading, enjoy update 0.12.0!
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