Hello Deadsiders!
Deadside has launched into version 1.0!
[previewyoutube=cj04mSw_uZw;full][/previewyoutube]
[previewyoutube=xtEOnpqPeV4;full][/previewyoutube]
Here are the summarized patch notes of this massive update;
- New Vehicles: Cars and Motorbikes - All vehicles can now be stored at bases long term
- Base Building 2.0 - Upgradable structures with tier progression and improved logic
- Raiding 2.0 - Added auto-turrets, cameras, and a discord bot to notify you when your base is being raided
- Progression 2.0 - Added trader reputation leveling, rebalanced item spawns for better map progression
- Huge Map Expansion - Added the airfield, our largest POI ever. All areas of the map have been improved, rebalanced loot spawn on the map
- Added lots of comfort items for your base that provide useful buffs to your character, while looking nice
- New endgame locked bunkers - guarded by tough auto-turrets and traps
- New foraging system with powerful craftable tinctures
- Added fast travel stations across the map - fast travel consumes money based on distance
- Added bleed damage
- Rebalanced Respawns - Removed town respawns, added a “newbie zone” respawn area
- New admin panel tab that allows community servers to schedule wipes and restarts
- Community servers hosted through GGHost can now go up to 70 players - may lower performance
- Money is now stored virtually, added ATMs to the safezones to allow players to exchange money
- Many weapon models have been improved
- Moved and remodeled the crafting UI to a new crafting tab
- Improved the visuals of the skybox and day night cycle
- Rebalanced the crafting recipes for many items
- Increased the stack size for most items, most notably ammo, consumables, and materials
- Added the ability to saw off the barrel of the IZH-43, the IZH-43S can now be stored in the pistol slot
- Removed the limit on the amount of weapons that can be stored in backpacks, excluding the M99
- DirectX12 will now be enabled by default
- Tons of rebalancing, optimization, and bug fixes
If you want to see these features in action, or if you are just waiting for the patch to install, you can watch an overview video put together by our Lead CM Loaf:
https://youtu.be/04HQnWLnfV8
What's next after version 1.0?
Immediately following release, we are going to begin working on a smaller patch to further refine version 1.0 according to player feedback. Even though we have done lots of testing to get ready for release, it's always possible that new issues are found, and we are prepared for that.
Outside of short term plans, we will continue to improve and update Deadside for as long as we have a community to support. Leaving early access won’t be changing that. So let us know what you would like to see in future updates! While the focus might be on the release now, we are always looking to the community for ideas on future content.
Thanks for reading, enjoy version 1.0!
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