Hello Deadsiders!
As many of you likely already know, raiding in Deadside is going to be completely overhauled in our next major update. When we originally published this news back in July, we got lots of feedback concerned about the potential negative effects of offline raiding, and how it may impact the health of the game. After discussing with our community, by far the most common suggestion to address this issue was to create an auto-turret system, so that's exactly what we did!
Above is the tier one turret, the most simple to construct, and to defeat. This turret can be made with a handful of shotgun parts, branches, and some rope, although the crafting recipes in this post are still not final. Its field of view is limited to the direction that the barrel is pointed, and fires when an unauthorized player steps into view. Electricity isn’t required to make this turret function, making it the best choice for the early game. Even still, these turrets will have a place in large late game bases, likely for sneaky traps.
Tier two turrets are much more expensive to construct, requiring rare materials, and multiple base modules to function. First, you will need to make a turret control unit. The control unit is the central node of your turret network, and your tier two turrets will cease to function without one. To craft a control unit, you will likely need a camera, and a microprocessor, two new rare items that we will talk more about later.
Once you have created a control unit, we can place our first tier two turrets. These can either be mounted to the ceiling, or placed on a tripod. Once placed, you will need to load them with ammo, and charge them with electricity. With two full cycles of your base generator, turrets can be charged for up to 72 hours. Tier two turrets have a wider field of view, and currently fire when an unauthorized player is within view.
With this new turret system, your base will now have a lot more than just walls keeping your loot safe while you are offline. Along with explosion sounds traveling kilometers, and a raid marker appearing on the map when a base is damaged, any potential offline raider will also likely have to deal with third parties as well. With these new turrets, we are really excited to see what kind of fortresses and base designs that you all create. We have already discovered a sort of “killbox” strategy, created by combining metal bars, and camo netting:
The cameras required to create turrets are functional as well! Along with turrets, we have created a base surveillance system. Cameras can be placed on walls, and can be viewed by constructing and placing a laptop. This laptop is charged just like the turrets, and can be interacted with by pressing (F). This gives you a view of each camera you have placed, allowing you to pan the cameras around, and switch between each camera. With your own custom surveillance network, you can now safely gather info around your base, without the risk of sticking your head out of a window. Keep in mind however, that these cameras can be easily shot and destroyed by hostile players.
Outside of the re-designed sheet metal walls that you probably already noticed in the screenshots, that's about everything we have for you today. Stay tuned for our next post, where we talk about the new unique locations that microprocessors are found!
Thanks for reading!
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