Hello Deadsiders!
Today we are beginning the public test of version 0.7.0! This update includes many technical and quality of life changes, as well as improvements to existing features, like AI and Fishing. Because of the many technical changes in this update, your help while testing is very valuable.
Version 0.7.0 Will Include:
- Damage direction indicator
- Tutorial system
- Server queue system
- AI behavior improvements
- Player fatigue removal
- Moved breath hold key to left [Ctrl]
- Added community server safezone options
- New main menu music
- Fishing improvements
- Added tooltips to the main menu
- Added a coordinate grid to the map
- Added a tooltip for using a knife on a bush to gather sticks
- Many bug fixes
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More details on these features, and the complete patch notes, are at the bottom of this post
More details on these features, and the complete patch notes, are at the bottom of this post
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server
Survey:
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.
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The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
- Right-click [i]Deadside
How to switch back to the live version of the game:
- Right-click Deadside in your Steam library, then click on Properties…;
- Choose BETAS, then select the “None” branch from the drop-down menu;
- Wait for an update to download and launch the game;
- Connect to one of the available official live servers depending on your location.
Thank you for reading, stay tuned for news on the release of 0.7.0!
Damage Direction Indicator:
This feature will visually inform the player which direction they are taking damage from, representing the pain that your character feels. We were very careful to not make the damage indicators too distracting or intrusive, while remaining functional. This feature will be very useful when taking fire from multiple direction, at a hard mission for example
Tutorial:
We have added an in game tutorial system to help new players on their first days in Deadside, avoiding any frustration or confusion that may happen when learning a new game. Located on the top right of the screen, the tutorial will give the players tips and instructions to progress
Trader Changes:
The assortment of items sold at the safezone traders has changed, they will no longer sell high tier weapons, but they will now sell some new items, like red dot sights, and vodka for sterile rags. The prices of items have been adjusted as well, to better balance the game economy.
Server Queue:
Version 0.7.0 will give you the ability to queue into a full server, gone are the days of hitting resume or join over and over again.
AI Behavior Improvement:
The hostile AI now has a few extra abilities, like suppressive fire, while their reaction time has been made a bit more fair. The logic behind their detection of players has been changed, making stealth a more viable option at missions. And finally, the speed at which the AI can physically turn their bodies has been reduced, making flanking much more valuable. Getting an instant 180 headshot by an AI using a Mosin is not the experience we are aiming to deliver, and we hope these changes will eliminate that problem
Player Fatigue & Breath Hold:
The key for holding your breath to stabilize a shot has been moved from [Shift], to left [Ctrl]. This will fix the issue of your character going into a sprint, and un-scoping, when you wish to hold your breath. This is a temporary measure, we will find a better solution that works within our character animation architecture.
Player fatigue has been removed in version 0.7.0, effectively giving players a much longer breath hold duration. The audio for holding your breath has been made much more clear as well, making it clear what your character is doing.
Community Server Safezone Options:
Community run servers now have two new options, the ability to disable the safezone, and safezone storage. This option is only for the community server admin panel, official servers will not have access to these options, and they will remain the same. We have left it up to the community to use these options, and to choose to play on this type of server if they like. There are many possibilities that open up with these settings, and we are interested to see what is done with them.
New Main Menu Music:
We have created new music for the main menu of the game, to fill the silence there. This will hopefully give the game more atmosphere, and set the tone for new players who are loading up the game for the first time.
Fishing Improvements:
In version 0.7.0, fishing has been changed a lot. You will now need to collect worms, but, you can now craft your own fishing rod, and catch two new types of fish; Perch and Burbot. These new fish types can be sold for a small profit, and one even provides more food value
Other Additions:
- Added tooltips to the main menu
- Added a coordinate grid to the map
- Added a tooltip when using a Knife or Axe on a bush to gather sticks
- Added a tooltip for using an Axe on trees to gather logs
Bug Fixes:
- Fixed a bug that caused AI to not see players right next to them in a smoke grenade cloud
- Fixed a bug that allowed players to sprint and walk at the same time to reduce audio signature
- Fixed a bug that caused interactions with boats while overboard to become difficult
- Fixed a bug that allowed players to damage far away passengers on a boat with melee weapons
- Fixed a bug that caused players to die while standing on the front of an inflatable boat
- Fixed a bug that caused corpses in water to constantly produce splashing noises
- Fixed a bug that broke the fishing animations when spamming crouch
- Fixed a bug that caused the “enter” text to disappear on beached Swamp Boats in specific areas
- Fixed bullet collisions on the north radar base chain link fence
- Adjusted bot spawns in some POIs to reduce excessive spawning, creating large groups
- Corpses can now be looted inside of a bush with a knife equipped
- Removed the convoy spawn right next to the south safezone
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