Hello Deadsiders!
Today we would like to take some time to share with you our progress with the development of ground vehicles in Deadside. As we are sure you have heard many times by now, ground vehicles have always been one of the biggest development challenges facing Deadside, so we are happy to say that we continue to make progress. Ground vehicles are currently approaching a functional state on our internal test servers, although some minor features are missing, and bugs are still present, so more development time is needed.
As with anything vehicle related, the biggest problem is netcode. We have continued to work on and improve our vehicle and physics systems, creating a new custom implementation for vehicles that will allow for a lot more than just a couple new ground vehicles. This new implementation will allow us to raise the maximum number of vehicles on a server, while also accommadating for different vehicle types if we choose to add them in the future, like bikes, mopeds, quads, ect.
Speaking of vehicle types, let's have a look at the new motorbikes!
These new ground vehicles will be released alongside a large car, offering either quick transport for solo players, or slower and larger transport for squads. Of course, there will be more nuances in the balance between cars and bikes, and more features added to both vehicles as development continues.
We understand that ground vehicles are our most requested feature, and probably the most highly anticipated feature to be added into Deadside so far. Because of this, it's very important to us to take the time to make sure that these vehicles are functional on release. This means you all will have to wait a bit longer before driving across the fields and forests of Deadside, but don’t worry, ground vehicles aren’t the only major feature we are planning for the next major update
Oh and before we go, we just wanted to point out that Deadside is currently -55% off! Check out this special sale if you are interested;
https://store.steampowered.com/app/895400/Deadside/
Thanks for reading, stay tuned for more!
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