Hello Deadsiders!
Today we would like to discuss our plans for development going forward, so that you know what to expect from our next few updates. Though before we begin, if you haven’t seen much about version 1.2 yet, we have created a short overview video that covers the major changes:
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It's important to remember that any plans we discuss today may need to change. There are many factors that go into the decision making process during game development, and we believe that keeping a relatively flexible development plan helps us make the best game possible. This is also why we won’t be giving out any dates today, though we can at least tell you which features will take the most development time.
If you are in our official discord, you may have already heard that we are planning to add more base upgrade tiers soon. Bases will now have five tiers, with the addition of a new tough brick/concrete, and a log tier. New concrete and brick items will be added to the game world to accommodate the new brick/concrete tier. Additionally, the plank tier has been visually remodeled and improved. Here are a few WIP development screenshots showing the new base structures:
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New tiers aren’t the only thing you can expect to be added into base building, we are also working on sandbag barricades, and possibly 1/4th walls. Though the smaller walls will need to be playtested carefully before being released to the live client, so you can expect a PTS update with them at some point.
Looking farther into the future, while we are working with various features and ideas, a lot of our effort is currently going into creating a modkit. As we mentioned before, creating a modkit for Deadside requires lots of time consuming R&D. It's likely that we will release multiple versions of the modkit as time goes on, with each release containing more features, and allowing for more modification to the game. This work has to be done carefully, as there are anti-cheat and other security concerns inherent to releasing these files. Our priority is to create a modkit with the features you want, while maintaining the integrity of the game that players expect.
While our programmers are hard at work with the modkit, our artists and level designers have begun working on a new map! This second map is much smaller than our current one, built for high intensity PvP, while being visually distinct from the autumn forests that Deadsiders have become accustomed to over the years. Currently this map is still early in development, so you will still see some empty areas in this preview image. These areas will eventually be populated, but in the meantime have a look at this WIP image:
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We are always looking to the community for feedback on features and ideas, with Nolt being one of our primary platforms for this purpose. So if you have an idea that you would like us to consider, head over there and let us know! Voting on ideas you like, or dislike, is just as important. It helps us gauge which features the community wants overall. Of course we also have the #feedback-and-report channel which we monitor as well.
Thanks for reading, let us know what you think about our plans!
Bad Pixel
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