We’ve got more to talk about regarding the work on improvements and bug fixes to the game over the past 2 weeks! Let’s take a look at what we’ve been working on.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
The Severe Damage mechanic has been implemented
We recently spoke about this mechanic in a separate news post here. Briefly, this mechanic rewards both the player who inflicted severe damage, and the player who destroyed this enemy aircraft. A test for this mechanic happened last week and now we’ve enabled it for aircraft in all game modes!
Some interface improvements!
In the previous It’s Fixed update, we released a new HUD that was specific to the “Battle” mode for ground forces which featured a better indicator with the number of vehicles destroyed and time left. Thanks for the feedback that you’ve provided on this. We’ve gone ahead and made some cosmetic changes to further improve this HUD.
We’ve now made the animation when a vehicle is destroyed to be more simple, so that it’s not as distracting as before: it’ll now only blink once when there’s a destruction instead of pulsate. We’ve also made some changes to the capture point icon: being directly on a capture point is now indicated, with the icon becoming larger. The colors, outline and background of the capture point icon have been improved in general as well as when capturing a point, to help with readability overall.
In addition to this interface improvement, we’ve added an additional window to let you know if you’re sure you want to enable the ability to research helicopters with ground vehicles. This has been added because players have accidentally enabled this option without knowing, causing many to become confused as to why no research was going towards their ground vehicles. This additional window will help to avoid these situations.
Scouting made better
Also in the previous It’s Fixed, we made some changes to active scouting on ground vehicles, and since then there’s been another improvement.
You know those times when you were going to scout an enemy, but right before pressing the scout button, the enemy you had in your sights was engaged by an ally and destroyed. Since you scouted right at that moment, your active scouting gets a lengthy cool-down as it was counted as a miss.
We’ve reduced this timer if this occurs: if an enemy was destroyed less than 1 second ago, your active scout will not be counted as a miss, which means you’ll be able to scout again after 6 seconds — the same amount of time for a successful scout — rather than 45 seconds.
Tracer rounds and a stealth belt for some Swedish aircraft!
Several Swedish aircraft had no tracer rounds in their belts, which meant there wasn’t a separate stealth belt as it was not needed. This made shooting difficult for these aircraft, so we’ve decided to add the type 5876 armor-piercing tracer round to the existing belts for the Akan m/55 cannon, and a separate stealth belt to this gun as well on the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A, J35XS, J35D and SK60B.
We’ve also expanded the range of belts available to the GSh-30 cannon. All Mi-24 helicopters and Su-25 aircraft will now be able to use stealth belts.
That’s not all
The full list of improvements can be found in each separate update note. Here’s some others: Aircraft without horizontal stabilizers no longer receive severe damage from any type of hit, gun stabilization in the rear hemisphere of a tank has been corrected, and the correct grid square is now announced in voiceover when an artillery strike is made.
Today's update: Update 2.33.0.156
From the Roadmap
- The Severe Damage mechanic carried over from the previous Roadmap has now been added to all gamemodes for aircraft.
Ground Vehicles
- A bug with the gun stabilizer which caused them work with a delay when moving the gun horizontally in the rear hemisphere has been fixed.
- VT-4A1, Black Night — a bug causing the APS launchers to sometimes make an extra rotation when activated has been fixed.
- A bug where leaving a fighter during an air event in Ground Arcade Battles caused ground vehicle markers to appear to a spectating player has been fixed.
Aircraft
- F-111A — missing limitation on wing folding when attaching underwing 20 mm cannons in the Dynamic Campaign mode has been fixed.
- For the Akan m/55 gun, the type 5876 armor-piercing tracer round has been added to the ammunition range. A stealth belt for the Akan m/55 gun has been added to the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A Saab, J35XS, J35D, SK60B.
- Mi-24P (all variants), Su-25 (all variants) — a stealth belt has been added to the GSh-30 cannon.
- A bug where aircraft without horizontal stabilzers received severe damage from any hit has been fixed. (Report)
Naval Vessels
- A bug where the reload time for main caliber guns increased up to 2 times when a feed elevator was destroyed has been fixed.
- A bug where the aiming indicator remained visible while torpedoes were being reloaded has been fixed.
Interface
- The new “Battle” mode HUD has been improved: [list]
- The destroyed vehicle counter animation has been simplified;
- Indication of when a player is at a capture point has been added;
- The color of the font, outline and background of the capture points has been changed so that they are similar to the spatial HUD (font and outline to black, background to white) for better readability of capture point progress;
- Thickness of the outline for a capture point has been reduced for better readability of the capture progress.
Sound
- A bug causing the voiceover to say an incorrect grid square and number when calling an artillery strike has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.