
Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Non-Exploding Ammo Fixes

You know how in action movies, cars usually blow up for any reason after a collision, even when there is nothing that could cause them to explode? Tanks definitely have ammunition that can explode, however due to a bug the ammunition, that wasn’t protected or inert, in some vehicles sometimes failed to explode or ignite when it was completely destroyed.
Ammunition not exploding once it was completely destroyed has been fixed for the following vehicles: T20, M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM) and any variant of the M51.
Camouflage Fixes

Recently, a bug was discovered in the game that affected camouflages, in particular Market and custom ones. This bug caused camouflages to look excessively battle-scarred despite the settings and in some cases they were displayed completely incorrectly. This bug has now been fixed, so you can enjoy the beauty of your camouflages again!
Ray Tracing and Graphical Adjustments

Ray Tracing was added to War Thunder quite recently, and we continue to work to ensure that this technology is implemented as fully and correctly as possible. In particular, we’ve fixed all inaccuracies and roughness associated with it. For example, players using Ray Tracing would notice yellow highlights on the walls of buildings, and bright pink flashes on glass when they fired, as if they were shooting some kind of laser instead of regular ammo. We’ve fixed these issues now, as well as another one not related to Ray Tracing, where objects could sometimes flicker just after they were destroyed.
Radar Fixes

Several radar-related issues have also been fixed and tweaks have been made in recent weeks. For example, the maximum radial speeds of targets have been increased for search and track modes of aircraft pulse-Doppler radars, allowing for the detection and acquisition of, for example, missiles flying towards the radar carrier. It’s useful to know where exactly the threat is coming from!
Here are some other radar bug fixes: Firstly, a bug where it was impossible to move the radar scanning area horizontally or vertically in the track-while-scan mode. Secondly, a number of bugs with the radar getting stuck in memory tracking modes after dropping the target track. Thirdly, the Kopyo-25 radar on the Su-39 no longer locks onto “empty space” when trying to lock on ground targets. And lastly, there was a lack of indication of the player’s own ARH air-to-air missiles on the radar indicator for all AN/APG-65Q radar carriers.
Sighting Enemy Vehicles from the Cockpit

A bug was discovered on a number of Soviet aircraft (Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S). When looking at a target from the cockpit through the sight glass and through the cockpit glazing, vehicles were displayed at different distances. For example, it was possible to spot an enemy somewhere off to the side, start to approach it to aim, and see nothing through the sight glass as vehicles were displayed at a much shorter distance.
This bug has now been fixed. Vehicles will display correctly at the same distances, regardless of which part of the cockpit you see them through.
That’s not all
You’ll find the full list of improvements in separate update notes. For example, vehicles no longer appear wet, spectators in Air Realistic Battles can see allies and enemies again, and bugs in the new weapon stat cards have been fixed.
Today's Update 2.45.1.40:
Aircraft
- A bug that caused a reduced radius of fragment dispersion for aircraft bombs with a large amount of explosives (more than 100 kg) with a low fill factor (less than 30% of the mass of the munition) has been fixed. For example, this has affected the GBU-27, PC 1400 X (Fritz X), KAB-500Kr, UPAB-1500B, etc.
- Brimstone (SAL) — maximum launch angle has been increased from 11° to 40°. (Report).
- Su-39 — a bug when Kopyo-25 radar was acquiring “empty space” has been fixed.
- A bug that sometimes caused radar to get stuck in TRK MEM mode when trying to drop the target tracking has been fixed.
- A bug that caused the radar mode name in GMTI mode to not change from ACQ GMTI to TRK GMTI when tracking targets has been fixed.
- A bug that caused the radar to get stuck in MEM mode after a target track has been dropped in GMTI mode and then in any of the AA modes has been fixed.
- AN/APG-65Q — a bug that caused the number of available datalink channels to not display in the X-ray has been fixed.
- AN/APG-65Q — a bug that caused the player’s launched ARH missiles to not display on the radar indicator has been fixed. (Report).
- AM-1 — a bug where parts of the air brake remained floating in the air when the flaps were torn off has been fixed.
- F/A-18A — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-7M missiles, Mk 83 or Mk 83 AIR bombs, Mk 77 incendiary bombs and Zuni rockets has been fixed. (Report, Report).
- Su-30SM — a bug where the incorrect pylon was used for the T220 targeting pod, causing them to intersect has been fixed. (Report).
- Su-30SM — a bug that caused the missile lead and NCTR indicators to be missing from the HUD in Simulator Battles has been fixed. (Report).
- Su-30SM — the thermal imaging resolution in the Kh-38MT missile camera that was different from the same missile resolution onthe Su-34 and Su-25SM3 has been corrected.
- F-15I Ra’am — a bug where it was impossible to turn on the thermal imager in the AGM-65D missile camera has been fixed. (Report).
- P-51D-20-NA (Israel) — erroneously increased machine gun recoil has been reduced. (Report).
- Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — when torpedoes are being used, a restriction on releasing the flaps to the “landing” position has been added. (Report).
- Tornado (all variants) — a bug where it was possible to continue using countermeasures even when the wing that had the countermeasure pod was torn off has been fixed.
- F-104C — display of the missing RWR sensors has been fixed. (Report).
- F8F-1 (all variants) — a bug that caused a sharp loss of rudder efficiency at high speeds has been fixed.
- Ki-43-III (all variants) — fuel tanks have been made self-sealing. (Report).
- 30 mm Ho-155, Type 5 cannons — the incorrectly underestimated sensitivity of the HEF shell fuse has been increased (the threshold has been reduced from 0.8 mm to 0.1 mm). This issue could cause them to penetrate aircraft without exploding.
Ground Vehicles
- Rapier — a bug that caused the missile warhead to deal too little damage has been fixed. We’d like to note that the mass of explosives in the Rapier missiles is significantly lower than in other SACLOS missies, therefore Rapier missiles still deal less damage then other missiles of similar calibers. (Report).
- Churchill NA75 — the number of smoke grenades has been increased to 30. (Report).
- KV-1 (L-11) — the material of the skirts has been changed from rolled homogeneous armor to structural steel. (Report).
- 2S19, 2S19M1 — thickness and material of armored boxes on the skirts have been corrected. Material has been changed from 4 mm thick structural steel to 10 mm thick armored steel.
- R3 T106 FA, FIROS 6 — test drive has been replaced with the more modern one.
- 90 mm smoke shell M313 — a bug where instead of the smoke screen radius an explosive mass was shown in the header of the shell card has been fixed.
Interface
- A bug where the replay progress and fast forward markers were not displayed on the timeline when viewing a replay from the debreifing window has been fixed.
- A bug where the option to call in an artillery strike would not appear in the gamepad radial menu has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.