Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!
Zitat:
Have feedback? Feel free to leave it in this thread here or in the comments of this news post!
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
New Naval Loading Screen Tips
Loading screens are not just for loading the game, but can also be a source of useful information. We’ve added a bunch of tips dedicated to naval battles now. They’ll remind you about mines and depth charges, situational effectiveness of high-explosive and armor-piercing shells, features of early battleships, the ability to capture points with reconnaissance aircraft and many other things that’ll be useful for new players.
Sound Fixes
Some helicopter pilots took advantage of the ability to adjust the volume of their own engine so that when they were in cockpit view and opened the doors, they could orient themselves to what was happening around them by ear. This gave them an unintended advantage, so now with the doors open, the sound of the helicopter rotor is independent from their engine volume settings and enough to mask external sounds.
We also received a handful of feedback from players about the engine sound of the CV9030FIN, CV9035DK and CV9035NL being unrealistic, too harsh and lacking the diesel engine howl, so we’ve improved it. Have a listen to how they sound now!
An Additional Tutorial Mission for Testing Weaponry and Equipment
We recently added tutorial missions for ground vehicles, allowing you to get to know various weapons and equipment better. In today’s update we added another one! This new mission allows you to train with the Strela-10M2 and its surface to air missile with a multi-channel optical homing head. As with all tutorials, you can access these through Battles > Tutorial from the hangar.
Optical Thermal Tracking Fix
The optical and thermal imaging capture should not be distracted by chaff, but due to a bug this happened when playing SPAAGs and IFV vehicles. We’ve identified a problem here and have fixed it.
That’s not all!
You can find the full list of improvements in our main changelog! Here’s a bit more: the TNT equivalent of HMX-based explosives has been corrected, the torpedo aiming marker no longer disappears after each launch, and target markers have been added to AGM and Guided bomb tutorial missions.
Today's update: Update 2.39.0.83
Ground Vehicles
- Vilkas — engine power has been reduced from 815 HP to 720 HP.
- ZTZ99A — a bug that knocked out the crew when the lower frontal plate was fired at with medium-caliber HE shells has been fixed. (Report).
- A bug that caused optical thermal tracking of IFVs and SPAAGs to get distracted by chaff has been fixed.
- Reduced repair time and decreased durability of commander sights.
- The TNT equivalent of octogen-based explosives has been changed. Octogen (HMX) from 1.59 to 1.656, Okfol from 1.59 to 1.62, Okfol-3.5 from 1.325 to 1.598. Sources: Химия и технология бризантных взрывчатых веществ. Орлова Е Ю, Химическая физика энергонасыщенных материалов. Д.Д. Талин, Основы технологической безопасности производств энергонасыщенных материалов и изделий. Д.Д. Талин.
- A new ground vehicle training mission that allows you to familiarize yourself with weapons and equipment has been added. This mission can be started through the Battles > Tutorial menu from the hangar: [list]
- SAM with multi-channel optical homing head
Aircraft
- F-5E (FCU), AIDC F-5E — a bug that caused the drop-tanks to not display in x-ray mode has been fixed.
- Mi-28NM — the 9M123 Khrizantema ATGM has been replaced by the 9M123M Khrizantema-VM. The range has been increased from 6 to 9 km. The maximum speed has been reduced from 550 to 400 m/s.
- A bug where the sunrise or sunset time would cause the sun to appear below the horizon, visually turning the time of day into night has been fixed. Please note that some cloudy weather may also appear as night, but the sun will be above the horizon. This update does not fix this specific issue.
Naval Vessels
- A bug where there were no waves and the water surface was mirror-like and looked like it was calm in any weather has been fixed.
- A bunch of new gameplay and control tips suggested by players have been added to the loading screen.
- Pr. 206, Pr. 206 (Germany), Pr. 206-M — a bug that blocked torpedo firing when the bridge was destroyed has been fixed.
Sound
- CV9030FIN, CV9035DK, CV9035NL — the engine sounds have been adjusted and reworked in accordance with feedback. Previously, the sound was considered unrealistic, too harsh and lacking the diesel engine howl.
- For all helicopters when viewed from the cockpit with the doors open, the sound of the external rotors is now independent of their engine volume settings. Their volume is set to an acceptable average level and is designed to mask external sounds. This is done in order to eliminate open cockpit doors as a way of orientation by hearing.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.