Hello, I’m PQ, a game developer for EFAS, and I’m thrilled to share the exciting Alpha 132 version update with you!
This update is packed with fresh content! Get ready to challenge elite and leader enemies armed with affixes like "Teleporter," "Auto Defense," and "Invincible," all designed to test your strategic skills. You’ll find powerful buffs like "Virus," "Pulling," and "Explosion" that will give you a serious advantage. Plus, we’ve enhanced the Aura buffs and introduced new rare abilities for units like Medics and Satteri Emissaries, making battles even more exhilarating!
To keep things balanced, enemy health and damage will adjust based on the buffs you collect. We’ve also added periodic drop buff chests to make enhancements easier to obtain. The long-awaited sensitivity adjustment for aiming mode is finally here, along with WASD quick movement and a material tracking feature to help you manage resources more effectively. We’ve optimized tech tree reminders and battle league descriptions, and the new ESC interface integrates all functions seamlessly.
Thank you for your incredible support during the development of EFAS! I can’t wait to hear your thoughts. Jump in and enjoy this thrilling new version!
New Features
Battles
- Differentiated affix effects for elites and leaders (Teleporter, Guarded, Invincible, Protected, Particleblast, Bombard, Machine Gun Guard).
- Added new battlefield chest buffs: Virus, Pulling, Explosion, Overheat, Parasitic.
- Added new Aura Series Buff: Command Aura and Chain Reaction.
- Added different abilities of different tiers: Medic, Sattleri Emissary, Sattleri Swordsman, Cobra, Scout, and Shieldmaster.
- Enemy health and damage will increase based on the number of buffs that players have acquired.
- Added phase-based drop treasure chests based on kill points.
- Gunfire will now cause screen shake effects.
- Added sensitivity adjustment options for scope mode.
Star View
- Added quick panning on the large map (M) using WASD keys.
- Added new NPCs for Lima and Auryto.
Interface
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- Added material tracking feature, allowing to select tracking targets.
Improvements & Optimizations
Battles
- Optimized the beacon model for spacecraft’s skill throws.
- Optimized the description of buff stacking.
- Optimized the reload mechanics and feel for Gauss Pulse Cannon and Defensive Shotshell SX.
- Optimized the team extraction gameplay experience.
- Optimized the background music volume in battle.
Interface
- Optimized the tech tree red dot notifications. Red dots now disappear after details being viewed.
- Unified the entry locations for various modules in the collection interface into the ESC menu for better accessibility.
- Optimized the text content for the Star Core Cube.
Star View
- Optimized sky transition effects.
- Increased the number of hostile fleets and their roaming range in all regions.
Balance
- Increased the quantity of materials dropped in Encounter Battles and Rifts.
- Optimized the recommended combat power for missions.
Others
- Performance optimization.
- Bug fixes.