Patch Note
August 24, 2023
New Features
UI
- New post-battle interface.
- New exchange system interface.
- Added account backpack classification feature to display owned items.
- Right-click options in the chat box: "Invite", "Join Team", "Report".
Art
- >
- New player’s spaceship model.
Missions
- >
- New main storyline missions.
Weapons, Troops
- New weapon: Xephalopod PMG.[list]
- Each hit on an enemy will charge the weapon, increasing its damage. Changing weapons, reloading, or using special attacks will reset the charge.
- Special attack shoots the entire gun head, causing area damage.
- Death Dancer can attack enemies from a distance with high accuracy but poor prediction. It has high single-shot damage but slow attack speed and rate of fire.
- Very fragile and lacks means to protect itself, making it easy to be killed.
Skin Change Function
- Equipping owned skins in the backpack (currently available for weapons and ships).
- Enable the use of AC Golden Flagship.
Optimizations and Improvements
UI/UX
- Renamed New Tokyo 3 to "Gratov" and New Serina to "Serina".
- Optimized mining performance, by increasing the range of the mining laser beam.
- Improved error message display for "warp item" when used in cities and during battle.
- Added confirmation prompt for selling non-bound items and higher-rarities bound items.
- Removed greeting voice lines for Recruiter, Barbara, Athena, and Arms Dealer.
- Added equipment swap between different slots feature.
- Teleport to the most recently visited space station when the ship has run out of fuel.
- Optimized subtitle display on the black screen.
- Improved battle flow immediately entering combat against normal pirates (excluding higher-level pirate encounters).
- Increased screen movement speed in map mode.
- Added distance display for refueling and food supply on planets and bases.
Missions
- "Pirate Attack" and "Breakthrough" missions changed to temporary battles.
- Added instructions to the "Rescue Operation" mission to guide players to find the Drelix officer.
- Mark completed missions with the "Completed" marker after the mission name.
- Optimized tracking display for multiple mission objectives.
- Adjusted unlock level requirement for side missions.
- Changed mission objective in side mission "Troops Training" to assault soldiers.
Combat
- All dungeons now allow taking companions and troops into battles:[list]
- Changed command system in dungeon battles from charge to follow the player, with troops teleporting near the player when they are far away.
- After all troops die in battle, they will be replenished based on the player's remaining troops (alongside enemy refresh).
- Increased minimum shooting interval, reducing the frequency in normal mode.
- Increased recoil recovery speed to enhance handling.
- Increased spread recovery speed in normal mode to enhance handling.
- Reduced maximum spread of the gun, making bullet spread smaller.
- Decreased spread increase speed in special mode to improve accuracy.
- Increased minimum shooting interval, reducing the frequency in normal mode.
- Reduced trigger time for bounce explosions, causing explosions at lower heights.
Balancing
- Slightly reduced experience required to level up above level 10.
- Slightly increased experience required for armor proficiency level up.
- Adjusted materials required for weapon and troops crafting.
- Increased materials required for weapon enhancement.
Others
- Bug fixes.
- Performance optimization.