New Features
Battles
- Added allied troop skills (eg. Press F1 to order allied pirate gunners to use their skills; more skills for allied troops will be unlocked in the future).
- Added a boss to the pirate raiders' encounter battle.
- Added a new low health status HUD animation.
- Added effects to strongholds being destroyed.
- Added color differentiation for the enemies and allies’ “Bombard” and “Electrified” affixes.
Character
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- Added character attribute point allocation feature.
Interface
- Added custom crosshair feature (can be found in settings).
- Added new weapon tags.
- Added item durability auto-repair function.
- Added filters to the chat window.
- Added detailed information display on mouse hover for category tabs.
- New icon for Psionic Shards.
Improvements & Optimizations
Star View
- Optimized character's position when returning to the bridge from Star View.
- Optimized the display of successful mining in adventure missions.
- Fixed the abnormal display when switching between multiple spacecrafts on the Star View.
Interface
- Optimized the scene transition animation.
- Upgrade interface now shows detailed information for the item’s next level.
- Optimized fleet and character customization processes.
- Optimized the display when unlocking new skills in the battle victory interface.
- Optimized Tremor Roar’s skill detailed description.
- Fixed the incorrect level display in the material-tracking rifts.
- Fixed the issue where strengthening armor did not consume materials.
- Fixed the repeated and incorrect materials rarity when opening chests.
- Fixed the issue of not being able to use proficiency items for spacecraft and vehicles, and removed some unnecessary exp. boost items.
- Optimized the planet display in the bridge’s view.
Cities
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- Optimized Evan’s following animation in the main mission’s prologue chapter.
Missions
- Optimized the tracking prompt for completing a mission.
- Fixed the issue where the mission "For a Spin" could not trigger the proficiency upgrade mission completion goal.
- Increased the rewards for daily rift missions and changed the exchange items for progress chests in navigation logs to items for Battle Pass exchanges.
- Optimized the main mission storyline’s mission process.
Battles
- Reloading while running will no longer interrupt the running action.
- Reduced the number of soldiers in encounter battles and other instances.
- Increased brightness of buff selection popup and optimized the display of stackable buff count.
- Optimized soldiers’ behavior logic.
- Optimized shooting effects for pirate gunners.
- Optimized shield effects for shield masters.
- Optimized the animation for throwing grenades.
- Optimized the voice-over for soldiers.
- The infinite bullet buff in Star Core Cube now does not apply to the Ragnarok Destructive Blaster.
- Fixed the issue where players could not cause damage to strongholds while having the buff that requires hitting weak points to deal damage in the Cube of Trials.
- Fixed the issue where players could not cause damage to enemies with the Empath affix while having the buff that requires hitting weak points to deal damage in the Cube of Trials.
- Fixed the incorrect chest drops during recycling and mining.
- Fixed the incorrect time duration of the Pain Envoy set effect.
- Fixed the issue of crosshairs disappearing.
- Fixed the slow calculation progress for killing enemy units in survival battles.
Balance
- Adjusted the unlockable content for the Resistance proficiency group.
- Reduced player’s initial attributes.
- Increased characters’ initial shield and health.
- Adjusted the unlocking content for the Defense proficiency category, which will reset the current Defense proficiency level. Compensation will be provided.
Others
- Bug fixes.
- Performance optimization.