New Features
Battles
- Expanded weapon slots.
- Increased maximum ammunition limit in battle.
- Added Kill Points and Battlefield Vendor in certain battles, allowing players to earn and exchange powerful buffs by accumulating kill points from defeating enemies.
- Added Shieldmaster alliance ability that can be activated by interacting with Medics.
- Introduced difficulty levels 31-100 for Hatchery, Mineral Comet, and Cosmic Vortex.
- Added buff chests and explosive barrels to some battles.
- Added new kill crosshair effect.
- Added new stronghold capture effect.
- Added new fully charged effect for Explosive PMG.
- Added new Command UI.
Balance
- High rarity items can now be crafted.
- Defensive Shotshell blueprint added as a reward in the proficiency system.
- Repair proficiency now impacts the repair percentage cap for auto-repair feature.
- Players will now receive enemy item drops upon defeating them.
Star View
- Players will incur a bounty for attacking non-hostile factions.
- Added a spacecraft-bombard mini gameplay.
- Added team attacks on pirates and strongholds.
Interface
- >
- New fuel UI.
Missions
- >
- Added new Elysian side missions.
Cities
- >
- Added new Recruiter and Weaponsmith models.
Improvements & Optimizations
Star View
- Optimized item tracking performance.
- Increased the number of rifts, recycling, and mining points.
- Fixed the abnormal model generation in Hatcheries and Mineral Comets.
Battles
- Equipment drop levels in battles now sync with player's current level.
- Optimized the way Medic alliance skills are released.
- Adjusted Mini-HAARP to deal multiple damage.
- Optimized hit and shatter effects of shields in battle
- Optimized the hit effects of traps with the Electro affix.
- Optimized troop generation for players during battles.
- Reduced the blocking effect of friendly troops.
- Adjusted vehicle's automatic movement to follow player commands.
- Optimized the timing of summoning objects disappearing.
- Optimized the animation effect of defensive troops when they receive a large amount of damage.
- Fixed the issue of support troops not being able to use alliance skills.
- Fixed the issue of Pirate Hideouts not generating victory chests.
- Fixed the issue of battle vehicles disappearing due to the vehicle move command.
- Fixed the issue of being able to enter a Star Core Cube challenge battle through the event interface in another battle.
- Optimized the frame rate drops in the "Last Resorts" mission's battle.
Interface
- Optimized display for increasing combat power.
- Added a button to claim Federal Credits in the Anti-Urslan Program event interface.
- Fixed the issue where items equipped with skins could not be upgraded.
- Fixed the issue of not being able to open level-30 storage chests.
- Fixed the issue of mission trackers being missing.
- Fixed the button display error in the attribute allocation interface.
- Fixed the issue of being able to recycle and mine from certain advanced resource points before unlocking them through the proficiency system.
- Fixed the issue of incorrect rarity being displayed when sharing item information in chat channels.
- Fixed the error caused by players ignoring the team battle vote and choosing to enter the battle alone after receiving an invitation from other players in multiplayer mode.
- Fixed the issue of being unable to leave the city by long-pressing ESC under certain mission conditions.
- Added enemy direction indicators beyond radar range.
Balance
- Reduced durability deduction for losses in battles.
- Adjusted the unlockable content for proficiency in Ranged and Mid-Ranged Combat, and Explosive categories.
- Lowered the battle difficulty in the main mission’s prologue chapter.
- Increased ammunition drop rates in battles.
- Increased the ammunition capacity for Gratov Quantum Longbow and Grenade Launcher.
- Increased speeds for character movement and running.
Others
- Performance optimization.
- Bug fixes.