New Features
Battles
- Added HUD prompt for long-pressing to release melee skills.
- Added display of the settlement interface at the end of a Star Core Cube battle.
- Added attribute points reset function.
- Added function to allow carrying the same type of weapons in battle.
- Added exclusive dagger affix: Dagger Keeper.
- Added battlefield emergency rescue machine function.
- Added new special effects for skill “Black Hole”.
Interface
- Added single claim button for Battle League rewards.
- Added special effects when receiving random rewards from chests.
Balance
- Added detailed information display in the equipment slot.
- Added function to increase durability limit when achieving officers’ perfect repairs.
Star View
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- Added cooldown period for rift challenges after victory.
Others
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- Companion “Levia” now is available.
Improvements & Optimizations
Battles
- Adjusted rift difficulty levels to 1, 11, 21, 41, 61, 81 and 100.
- Optimized the handling feel of deploying the shield with Big Jack.
- Grayed out buffs in the buff chest selection interface upon reaching their maximum stack.
- Optimized the display of the kill points counter.
- Optimized the performance of the skill “Electromagnetic Crash Nails”.
- Optimized the flight trajectory of skill “Incendiary”.
- Optimized the jump-and-land effect for vehicles.
- Made the explosive barrels in Mineral Strongholds interactable.
- Optimized the display of certain buff icons.
- Adjusted elite dropped chests to kill points counters.
- Increased the number of revival times during battles.
Interface
- Optimized the attribute points allocation interface.
- Adjusted the skill’s unlock order in tech tree.
- Optimized the materials display in the equipment upgrade interface.
- Now maintains the original selected item state when returning to the crafting interface from the redeem interface.
Star View
- Optimized the planet levels to align with the player’s level.
- Optimized the display of the Rift Guardians and its surrounding space domain.
Missions
- Optimized the flow of the base missions.
- Optimized the flow of the main mission’s prologue chapter.
- Optimized the Tech Tree skill unlock mission requirement in the prologue missions.
Balance
- Adjusted certain equipment bonus attributes.
- Balanced the enemies’ and players’ attributes.
Others
- Performance optimization.
- Bug fixes.