New Features
Interface
- Added new shortcut keys for interaction options.
- Added a new crosshair customization function.
- Mouse hovering over fuel UI now displays detailed information.
- Added sound effects for character and proficiency level-ups.
- Added a new prompt in the bottom right corner when leaving a team.
- Added a prompt for losing federal credits after a battle failure.
- Added special effects for obtaining new equipment in the battle settlement interface.
Cities
- >
- When exiting the game in a city, upon reloading the save, the character will return to the last location before going offline.
Missions
- >
- New Star Core Cube side mission.
Balance
- Agility proficiency now unlocks the running function.
- Adjusted character’s initial health and shield values.
- Adjusted shield recovery time.
- Adjusted the proficiency unlock content for Psion and Battlefield Engineer.
Improvements & Optimizations
Interface
- Optimized the resource loading speed for encounter battles.
- Optimized players’ flag display in the Friends interface.
- Optimized the coordinate display in Star View.
- Fixed the issue with the skills proficiency interface displaying incorrect information.
- Optimized the display of skill levels unlocked in the proficiency interface.
Cities
- >
- Optimized the loading performance when entering battles from a city.
Missions
- Optimized the main mission story content.
- Optimized the mission difficulty display.
- The logbook feature is now locked during the prologue mission chapter.
- Optimized the prompt timing for acquiring items during a mission conversation.
Battles
- Removed automatic charge action for soldiers. Replaced it with the follow command (assigned to the T key).
- When multiple chests are present on a battlefield, now prioritize tracking the victory chest.
- Optimized the display of tactical location icons on the radar.
- Soldiers engaging in combat with enemies can now instantly follow a new move command.
- Increased Goliath's rolling speed, but its rolling attack no longer tracks enemies.
- Optimized tank’s destruction effect.
- When a player dies in battle, the character's free movement perspective no longer goes through terrains.
- Optimized the flying mechanic for the drones summoned by Pirate Captains.
- Optimized the character animation of releasing the Star Energy Seal Series.
- Optimized Electro’s visual effects.
- Removed some glowing effects from the Pirate’s and Pirate Swordsman’s models.
- Increased the disappearing speed of the Blood Moon effect after defeating a boss.
- Increased the drop rate of Injured Pirates’ chests after winning pirate battles at level 11 and above.
- Decreased the battle difficulty in the prologue chapter of the main mission.
Balance
- Adjusted the unlocking prerequisite of Elysian side missions.
- Adjusted main mission rewards.
- Adjusted the proficiency unlock content for the Defense and Firearms groups.
- Adjusted the unlock level for daily missions and multi-player rifts.
- Adjusted the proficiency unlock content for the Psion and Battlefield Engineer profession groups.
- Adjusted the running function to unlock at level 2.
- Increased the strength bonus for certain high-tier skills.
Others
- Bug fixes.
- Performance optimization.