New Features
NEW WEAPONS ( and their proficiency of course)!
Longbow:
· Left-click shoots arrows that damage enemies. Shots can be charged by holding the left click. The longer it is held, the further it shoots and the more it deals damage. There is a maximum charge indicated by a circle forming around your reticule.
· Right-click switches between default arrows and special arrows.
· Special arrows split into 10 smaller arrows in a horizontal fan shape at a distance of 5 meters after being fully charged. Uncharged arrows will shoot the default arrow.
Gauss Pistol (Overheat/thermal Weapon):
· Left-click shoots a light bolt that deals damage to enemies.
· Hold down the right-click to shoot repeatedly.
The starting weapon has been replaced with an Gauss Pistol.
Unbound Items:
- Unbound materials can be found and unbound equipment can be synthesized. Unbound items can be traded.
Quests:
- Added new main storyline quests
- New side quests have been added.
- Increased the required amount of ores and scraps for "Material Collection" quest to 80
Optimizations and Improvements:
- Interface changes
- Changed the main menu background music
- Adjusted planet and colony names
- Adjusted armor names
- Removed the "Pirate" designation from Pirate fleets
- NPC names are now displayed above their heads (in cities)
- Quests needing specific items will now have increased guidance through markers (ie: which fleet to attack to gather the items)
Ships & Strongholds:
- Improved ship handling: [olist]
- Holding W accelerates, players can release it at any time and the ship will maintain its speed.
- Holding S decelerates in the exact same way, until the ship stops.
- There are now 2 flight modes, normal and power. Switching modes is now done through the shift key.
- The fuel gauge is now displayed at the bottom of the screen. [/olist]
- Approaching a colony, space station, planet, or fortress will automatically fill players' fuel tanks and food reserves.
- When out of fuel, players will now be rescued and brought to the nearest colony (the screen fades to black).
- Added a new region, "Urslan"
- All space stations can now repair equipment and heal troops
- When near a stronghold, your AI will warn you when refueling and replenishing food
- After returning to the star map from a stronghold, that stronghold menu will not appear as it did previously
- Simplified tooltip descriptions (edited)
Battles:
- New death effects for the deaths for Snipers, Shieldmasters, and Medics, they now ragdoll when they die
- Added a randomized weather system to battles: 3 effects currently active, solar storm, tornado, and radioactive fallout: [olist]
- Solar Storm: damages shields and prevents shield recovery
- Tornado: Knocks down and damages nearby troops
- Radioactive Fallout: when players' shields are empty, life points are slowly drained away. [/olist]
- Reduced movement speed of pirate sailors and pirate swordsmen
- Reduced the overall power of enemy affixes (invincible and reflector) in the early game (first 10 levels).
- Lowered the health and shield growth coefficient of troops
- Reduced the attack range of ships to troops (ship to ship combat unchanged).
- Changed the ship ground attacks to explosive AOE damage.
- Increased the cooldown for ship to ground attacks.
- Decreased the cost of losing battles.
- Adjusted the number of enemy affixes in 10-level increments: lvl 1 to 10 – 1 affix, lvl 10 to 202 affixes, lvl 20 to 30 3 affixes.
- Changed the way treasure chests appear: they now fall from the air near the player
- After a battle in a city, players return to their original location in the city
- Pirate fighters now have different color schemes (enemies (red) and allies (blue))
- Adjusted troops for both sides in the first battle: player side now has mech, tank, and a FAMAS elite; enemy side now has Pemastodons, pirate fighters, snipers, and 12 ships
- Improvement for melee weapon skills: The icon now flashes when the CD is finished
- Melee weapon skills: killing an enemy with a melee weapon will instantly refill your skill
- Added random weather event: tornado
- Adjusted troops abilities: pirate sailors now throws Molotov cocktails instead of grenades; suppression captain now throws stun grenades instead of regular ones
- Improved soldier evasion: soldiers now have a chance to evade when targeted (This has a cooldown, they can't Ultra Instinct you)
Leveling and Upgrades:
- Adjusted synthesis materials needed for all ration types
- Adjusted the amount of Universal Iron Scrap dropped from recycling
- Adjusted mining and recycling drop: materials can now be traded and used to craft and enhance unbound equipment
- Synthesis and upgrades can now be done from the ship.
- The reward track was refreshed, it now offers a longbow as a reward for reaching Lvl20 on the track
Server
- Removed manual the save function, everything is now saved in real-time
Balance:
- Increased uncommon (green) and rare (blue) surprise synthesis probabilities
- Adjusted recycling/mining drop rate: material drops are now resources that do not need to be combined with others
- Adjusted weapon and armor upgrade materials, higher-quality materials are needed every 10 levels
- Players' stats will now be upgraded once every 5 levels
- Adjusted the Agility proficiency unlocking speed, distributing abilities at different level brackets
- Probability of higher-level materials gathered while recycling/mining increases every 10 levels.
Exchange System:
- Galactic Credits can now be exchanged by right-clicking them from the players' inventory to open the exchange interface
Misc:
- Improved chests drop animations (edited)