Hello everyone, PQ here! We’re thrilled to announce a major update for EFAS.
After extensive discussions, we’ve decided to embark on a new gameplay direction where you’ll take on the role of a military base commander. To confront formidable enemies, a totalitarian approach will be necessary. You’ll manage every aspect of the base, from overseeing your troops' daily lives to making critical decisions about their fates and shaping their beliefs
Additionally, there are many other updates, with the highlight being the eagerly awaited move-slide feature!
We can’t wait for you to explore all the new content. If you encounter any issues or have feedback, please reach out to us
New Features
Battles
- Added a new cooldown passive for the Support affix: cooldown time decreases as health lowers.
- Killing an enemy's clone now deals partial damage to the main body.
- Added a new counter relationship; counter damage values now display an exclamation mark.
- Added an inertia slide action that occurs when movement suddenly stops.
- Added elite affixes: Light Lattice, duel, Focused Beam, Impact Sphere, Bouncing Sphere.
- Added new Destructive Blaster attributes: Dense Pulse, Elastic Upgrade.
- Added new base defense battle gameplay.
- Added a new mobile attack ability for Lethal Venomfly.
- Added a new feature to relocate base building.
System
- Added a matchmaking gameplay feature.
- Added building gameplay:
- Place and upgrade a specific building to unlock battle buffs.
- Place and upgrade a specific building to unlock profession skills.
- Place and upgrade a specific building to unlock warehouse function.
- Place and upgrade a specific building to unlock dismantling function.
- Place and upgrade a specific building to unlock shop function.
- Place and upgrade specific buildings to unlock farming gameplay.
- Added new defensive buildings: air mines, turrets, defensive walls.
- Added a building damage feature.
Interface
- Added a construction HUD display upon entering a base.
- Added a quick return feature to the base from the spacecraft (hotkey: H).
- Added a skip option for opening treasure chests.
- Added a zoom feature for model display using the mouse scroll wheel.
Improvements & Optimizations
Battles
- Optimized the main mission first battle at the space station, now led by Athena alongside allies.
- Optimized the performance of air walls during tutorial battles.
- Optimized the UI positioning of the melee weapon bar during battles.
- Optimized the performance of soldiers throwing stun grenades.
- Optimized Thermo Splicer’s Primary Fire effect.
- Optimized the visual effects of incendiary grenades to distinguish between enemies and allies.
- Optimized the grenade throwing experience.
- Optimized teammate differentiation display in multiplayer battles.
- Optimized rifle scope performance.
- Optimized the release speed of light blades.
- Optimized the locations where certain enemies gain temporary shields.
- Optimized the volcanic eruption visual effects of the burning effect.
- Optimized the settlement method for multiplayer battles: the countdown to leave the battlefield will decrease after all players confirm leaving.
Interface
- >
- Optimized the selection effect in the team interface.
Star View
- >
- Optimized the NPC configurations on all planets.
Others
- Fixed bugs.
- Optimized performance.