New Features
Galaxy Map
- 3 New areas to explore: Urslan, Serina and Chijin
- New recycling and mining VFX
Items
Added several consumable items:
- New Superliminal Warping Beacons that can be used to teleport your fleet to colonies and planets
- New Free Coupons to fix or heal for free troops and equipment
- New Exp Boost Cards to accelerate the rate at which your character gains experience during a given amount of time
- New Data Cores that can be used to gain experience toward a specific proficiency
Interface
- New Proficiency UI and Boost Proficiency feature where you can use consumable data cores to increase a specific proficiency experience
- New Crafting UI (still needs some polishing)
- New Logbook UI (still needs some polishing)
- Added support for auxiliary mouse buttons
Combat
- New Weapon: Exploder Cannon
- New Combat Mode: Ship Boarding Raids [list]
- In the new areas, players might encounter a damaged ship while traveling in space. They can choose whether to help them. Different choices lead to different combat scenarios.
- There are two points to capture, but be aware of the enemies capturing them first; you’ll lose the fight
- You can bring your troops and companions with you (except the vehicles)
Missions
- Lots of new side quests
Other Cool Stuff
- Ode to the Dark Cavalry Exoskeleton is now usable!
Changes & Optimizations
Balance
- Gauss Pistol changes: Increased magazine capacity, reduced energy consumption when right-clicking, increased firing speed, but decreased stability
- Longbow changes: Reduced reticle size when charging the bow, increased field of view
- Explosive damage logic: The further away from the center, the less damage the target will take
- Battle capacity: After reaching a certain number of battles, the number of credits you earn will be reduced. This resets every day at 0:00
- Increased speed for both recycling and mining
- Increased cooldown for Illusionist, Invincible, and Reflector affixes
- Reduced uptime duration for the Invincible and Reflector affixes
- Optimized the FXs of the Empath and Frostbound affixes
- Increased cooldown for consumables and increased the healing amount for potions
- Reduced tank damage.
- Reduced melee damage coefficient for all troops
- Changed the monster type in Hatchery and Parasitic Meteors from Dragons to Spiders and removed elites from the Parasitic Meteors
- Reduced the respawn time of parasitic meteors
- Increased fuel capacity to 1000
- Increased ship speed and fuel consumption in Power Mode
- Optimized durability. Soldiers’ deaths, ships, and vehicles’ destruction will no longer result in direct damage. The calculations will now match equipment durability.
- Decreased experience required for character leveling from level 1 to 10.
- Increased the number of drops in dungeons.
- Adjusted the unlocking of armor, recycling, and mining proficiencies
- Reclassified novice armor as heavy armor
- Random weather effects now have an increased debuff, and a display and voice prompt will explain the situation.
- Increased the health of the Cobra and reduced the range of the Spiders attacks
- NPC shops now sell unlimited green and blue crafting materials
- Decreased the difficulty of pirate fleet missions
- Increased the damage of deployable turrets
Others
- Performance optimization
- Many bug fixes