Patch Note
September 7, 2023
New Features
UI/UX
- New version announcement notification.
- New star map UI (durability, interaction prompts, location, fuel, radar).
- Added black screen transition when entering and leaving loading screens.
- Added the " Bridge Exterior Dynamic Rendering " option in the video tab of the settings interface, which allows the display of dynamic ship exterior scenes to be turned on or off.
- When equipping weapons or ship skins, the corresponding item details image is replaced with the skin appearance.
- Added friend and email systems (interact with ARK to access corresponding features).
- Added tutorial directory feature where previous tutorial videos can be viewed (ESC-Settings-System interface).
- Added Battle Pass leaderboard and Attribute leaderboard (ESC-Leaderboard).
Combat
- New affix: "Exo-soldier" summons troops to support you in the battle:[list]
- Removed the add summon mechanic from the bosses to summon adds with non-support affixes.
Proficiency
- Added new proficiency "Upkeep".
- Repairing earns proficiency points, with the deduction of durability reduced proportionally after the battle.
- Сhanged the unlock requirement for Maintenance proficiency to be based on Agility proficiency.
Optimizations and Improvements
Star Map
- Reduced triggering time of random encounters.
- The player fleet and enemy fleet in the star map are now displayed with different colors to indicate their relative strength.
- Adjusted the distribution of debris, ore, and space stations.
UI/UX
- Adjusted player's perspective UI:[list]
- Removed level display and shows the current fleet flag instead.
- Removed the shortcut key display.
Combat
- Optimized “Shocker” affix”:[list]
- Improved special effects by adding an area of effect that deals more damage to enemies affected by vulnerability.
- Removed the charging effect when using the left mouse button, making the left-click attack more fluid.
- All remaining troops on the losing side will die on the battlefield.
- Affix effects will stop upon battle settlement.
Missions
- Replaced the combat scene for the mission Having a Good "Talk" with the "Fortress Battlefield" capture the flag scene.
- Optimized mission tracking: [list]
- When accepting main missions, they will be automatically tracked.
- Priority is given to tracking main missions.
- If there are no main missions, the first side mission in the list will be tracked instead.
- After completing and delivering a mission and no other missions can be accepted, one of the remaining missions in the list will be automatically tracked.
Balance
- Optimized troops deployment into dungeons:[list]
- The troops' durability will be deducted after victory or defeat after completing dungeons.
- Victorious troops will gain proficiency experience corresponding to their unit type.
- Nano Chip, Compact Reactor, Atomic Cell, Armor Scraps, Mechanical Parts, Cybernetic Fibre.
- Quantity of certain materials available for exchange has been reduced.
Others
- Bug fixes.
- Performance optimization.