Hey everyone! It’s PQ here. We know you’ve been waiting for the new version, and while it took a little longer than expected, we’re thrilled to bring you a wealth of exciting content and changes!
This update introduces brand new elite boss affixes and troop types, and many firearms now support ADS (Aim Down Sights), enhancing your gameplay experience. Plus, we’ve upgraded the troop airdrop effects for a more visually impressive impact. And the best part? You can now collect ores and plants right in the heat of battle, giving you more freedom in gathering resources!
We’ve also given the base-building mechanics a major overhaul. With the new automation system, you can send soldiers out to gather materials and craft items, streamlining your construction process. Just remember to take care of your soldiers' daily needs - keeping them fed and rested will ensure they serve your base efficiently. With these changes, you’ll be able to create a truly unique super base and enjoy the excitement of building from scratch.
This is just a glimpse of what’s new - there’s so much more for you to discover! Are you ready to dive into an exciting new adventure?
New Features
Battles
- Added new boss and elite enemy affixes: Pulse Wave, Striking Lightballs
- Added different models and abilities to enemies in different tiers: Urslan Assassin, Crimson Spider, Crimson Crawler
- Added ADS functionality for SSE1 Explosive PMG, Gauss Pulse Cannon, and Defensive Shotshell SX
- Added enemy airdrop behavior
- Added functionality for collecting ores and plants during battles
Base Gameplay
- Added HUD content displayed within the base: Support Level, Hunger Level, Health Level
- Added building attribute: Work Efficiency
- Added buildings: Victory Square, Food Hall, Barracks, Training Camp, Defensive Gate, Treatment Clinic, Propaganda Loudspeaker, Streetlight
- Temporarily removed building: Polymer Synthesizer
- Added the feature to deploy soldiers to work at buildings
- Added a day-night cycle system
- Now can view the materials needed for construction in the building blueprint interface
- Added the feature to dismantle defensive buildings
- After failing a base defense battle, the command center will be destroyed
- Added display for building health during base defense battles
- Soldiers working in buildings will now participate in base defense battles
- Added status display for NPCs in the base
- Added the automation feature for base buildings: Greenhouse, Animal Farm
- Prompt text will be displayed when the base is invaded
Interface
- Hidden the leaderboard feature
- Added an "All" panel to the skill unlock interface
- Added hover tips for the menu bar
- Removed the daily mission reward claiming feature in the mission interface
Star View
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- Added transport aircraft animation when leaving a city
Improvements & Optimizations
Battles
- Added cannons beneath the Massive Fortress
- Optimized the bullet color for Lethal Venomfly
- Optimized the display for selected bosses and elites.
- Optimized the visual effects for the "Reverse Command" debuff's reverse debuff area.
- Optimized new poison mist effects for Cobra
- Optimized ADS performance for the Nebula R-36 Assault Rifle
- Optimized animation transitions during running and other actions (e.g., weapon switching, melee attack).
- Optimized blood splatter effects for enemies upon death
Base Gameplay
- Optimized item crafting in buildings to only display relevant content
- Optimized building income to be 10% after leaving the base
- Removed certain NPCs from the base
- Optimized base defense battle gameplay
- Unlocked buildings will no longer be displayed in the construction wheel
Interface
- Optimized skill icons
- Optimized armor category classifications
- Optimized buff blueprint icons
- Optimized item tracking
Star View
- The acceleration bar will no longer display when the spacecraft is not moving
- Optimized battle reward drops
Others
- Updated the matchmaking event
- Optimized server save logic
- Performance optimizations
- Bug fixes