What's new?
- Villager traits: A total of 23 villager traits have been added. These are: Hardworking, lazy, optimistic, pessimistic, quick learner, slow learner, brave, coward, resilient, fragile, organized, disorganized, nature lover, nature hater, craftsman, clumsy, sharpshooter, enduring, easily fatigued, cold resistant, cold sensitive, cautious, careless. You can learn the descriptions of these traits by hovering over them in the villager profiles.
- Assigning and reassigning workers: With the addition of villager traits, you may want to assign certain villagers to work in specific buildings based on their traits. Worker assignment and replacement buttons have now been added to the building interfaces. With these buttons, you can search for idle or working villagers by name or trait and assign them to the relevant building.
- Path visualizer: When you select villagers, click on a building, or hover over a resource on the ground, a navigation line is drawn to the point where the selected villagers are heading. This lets you know where the villager is going. These lines can be activated in several ways: -For selected villagers, whether single or multiple. -For workers assigned to a building under construction when the building is selected. -For villagers in a specific profession when selecting all assigned workers from the professions list. -For workers assigned to production buildings when the building is selected. -For villagers assigned to gather resources when hovering over resources waiting to be collected. These lines can be toggled on or off via the interface.
Improvements
- Villagers can now automatically consume dropped food on the ground when there is no food in storage and none in their inventory, but dropped food is available. Dropped food is included in the total food supply, and the remaining months of food are calculated accordingly. In previous version, villagers would die of starvation even though the UI indicated that there was food left because the food shown in the UI was waiting to be collected. This adjustment resolves the confusion where food was displayed, but villagers were starving.
- To prevent overproduction of arrows, the number of arrows produced from 1 wood has been reduced from 8 to 6.
- When villagers are dismissed from a job, a replacement will be assigned immediately.
Bug Fixes
- Fixed the issue where leathers were not visible in the interfaces or trade.
- Fixed the bug where accepting raiders' request in the first raids would grant the "Flawless Defense" achievement.
- Fixed the issue where the "Paved Road" achievement would only work after loading a saved game, but not when the first stone road was built.
- Similarly, fixed the issue where the "Shipwright's Bride" achievement only triggered after loading a game, not when the first ship was constructed.
- Fixed a crash that sometimes occurred when loading the game. This issue was caused by the waste collector trying to pathfind before caching algorithm.
- Fixed the issue where villagers would get stuck in a loop between idle and stock food tasks when food was limited in storage and many houses were waiting for food.
- Fixed the issue where gold in the market was not being transferred to storage.
- Fixed the issue where waste collectors, when traveling far from their workplace, would cancel their task and fail to return the wheelbarrow to the workplace.
- Fixed the empty row appearing in the construction queue when walls were being built or repaired. This row now correctly displays "Walls" for wall construction or repair.
- Fixed the issue where villagers experienced difficulties equipping items after long play sessions.
- Fixed errors in the Korean translations of resource names.
- Added a setting to adjust the amount of fires during the demo save conversion when transitioning from the demo to Early Access.
With this update, the demo has been updated to version v1.0.36. The population limit has been reduced from 50 to 40 in the demo, and trade, agriculture, animal husbandry, decorations, and forestry have been locked. This reduces the demo's gameplay time to between 45 and 60 minutes.
See you in future updates!