What's New
- Cemetery: A place for burying deceased villagers with a capacity of 32. Up to 2 gravediggers can work. Deceased villagers cause unrest in the surrounding area and remain without removal for an extended period. Gravediggers transport the dead bodies to the cemetery for burial. Buried bodies clear space in the cemetery after approximately 10 in-game years.
- Smeltery Required Notification: A notification has been added when the smeltery is not built despite the blacksmith being constructed. People mistakenly think iron ore is used instead of iron. It is now clear that processed iron is required for tool production.
- New Happiness Parameter - Events: An environmental parameter, considering events like death and natural disasters, has been added when calculating villagers' happiness.
- Shortcut CTRL+LMB added to reopen the build menu after placing a building.
Changes
- Villagers can consume stored food in warehouses until they obtain food from depots when hungry, without having food in their homes or inventories. This prevents them from losing health while on the road.
- Automatic closing and reopening of all notifications have been disabled. Now, a warning notification remains open until the situation is resolved. The irritation of frequently reopening has been eliminated.
- The button for renaming villagers has been moved from under the interface to the upper right, making it clearer that names can be changed.
Bug Fixes
- Fixed an issue where a certain percentage of resources would be added to the stock when uncommon or rare resource cards were used in the first card selection.
- Fixed a fatal error that occurred when searching for a home for homeless villagers after a house was demolished.
- Fixed a bug where the waste collector would get stuck at the location of the demolished house when there was waste to be collected at that location.
- Several translation errors were fixed.
See you with the new updates.
The Catalyst Crew