News Liste Settlements Rising

Trading update - Demo v1.0.6
Settlements Rising
27.01.24 11:19 Community Announcements
With the Demo v1.0.6 update, trading system has been introduced to the game. Since gold is used in the trading system, gold, gold ore, and gold production have also become active. Additionally, due to the increasing number of professions, the population limit in the demo has been raised from 50 to 60.

What's New?


  • Trading dock: Merchants come to the trading dock at certain intervals. When merchants come, they carry a certain amount of resources to sell and some gold to buy. Merchants can buy as much product as their money allows. When you buy something from them, they earn money, which they can use to buy resources from you in that same trade. Merchants stay at the dock for a few minutes, and if there's no trade until their time is up, they leave. If you have no intention of trading with a merchant, you can also ask them to leave immediately.
  • Dock workers: To sell things to merchants at the trading dock, the products must be available in the dock's storage. Dock workers collect the specified amount of products you've designated for sale from village storages and transport them to the dock's storage. Additionally, they also transport the resources you've bought from merchants from the dock's storage to the village storages.
  • Gold Ore: Gold ore deposits can now be found in the foothills after generating the map. Gold ore can be collected by miners and used for gold production. Gold ore will be available in new maps generated with Demo v.1.0.6; maps from previous versions cannot be regenerated.
  • Gold: Gold can be obtained by smelting gold ore in the smeltery or through trade. Although gold is only used for trade in these versions, in later stages, it can be used for luxury resource production and as wages in various professions.
  • Enhancement cards related to gold, gold ore, and their production have been added.


Changes


  • Pottery, glass jars, and sand have been removed from resources. They will be replaced with different resources.
  • The population upper limit has been increased from 50 to 60.
  • Fish accumulated in the fishing hut were not being moved to the storages until the quantity reached 100. Now, if there are more than 50 fish in the fishing hut's storage, an available fisher will move them to the storages.
  • To increase the efficiency of the miners, and to avoid the need for laborers to be busy picking up the resources as collected resources fall to the ground, the resources collected by the miners go directly to the storage of the miner's hut.


Bug Fixes


  • Fixed a bug where workers were not working for clothing production(even if fiber was available) in the weaver building when animal hide was not available in any of storages.
  • Several spelling errors in English have been corrected.


The trade system has a direct impact on the balancing of the game, so bug reports and feedback on balancing are very important.

See you in the new updates.
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