What's New?
- Orchard: In Orchards, orchardists plant and grow fruit trees. The planted trees start bearing fruit after approximately 1 in-game year and reach full maturity in about 3 in-game years. Fruit trees require water and fertilizer to grow effectively. While rainy weather can fulfill their water needs, a Compost Yard must be built to meet the fertilizer requirements. Without adequate water and fertilizer, trees grow slower and produce less fruit. Unlike Crop Fields, Orchards provide food production throughout the year.
- Orchardist: Orchardists work in the Orchard, handling the planting, maintenance, and harvesting of fruit trees. Their experience gain rate and training requirements are comparable to those of Field Farmers. Depending on the size of an Orchard, up to 9 Orchardists can work there at maximum capacity.
- Fruits: A food type with a shelf life of 500 days. In future updates, Fruits will also serve as a raw material for producing Cider.
- New enhancement cards: A total of 8 new enhancement cards related to fruits and orchards have been added.
- Animal Sales in Neighboring Villages: Neighboring villages now sell cows, sheep, and chickens. The chance for a village to sell animals in a given cycle is 33%.
Bug Fixes
- Fixed an issue where Trading Ships awaiting cargo loading for trade would get stuck in the cargo loading task after loading a saved game.
See you in future updates!