What's New?
- Cheats: A cheat panel has been added to the game. To use cheats, you must enable them in the game settings. Once cheats are enabled in a save, you will no longer be able to earn achievements in that save, and cheats cannot be disabled again. You can open the cheat menu by pressing F6. Available cheats include adding/removing resources, adding/removing people, adding/removing animals, supplying resources to all constructions and completing them, removing the Fog of War, and triggering disasters like earthquakes, raids, plagues, and fires.
What's Changed?
- Bazaar rework: Bazaar no longer generate gold. In the late game, gold is already easy to obtain, and the bazaar had little impact on gameplay aside from increasing land value. Instead, bazaar now automatically supply resources to houses within their influence area. Houses within the blue-marked radius will receive essential supplies like food and firewood directly from the bazaar. This means villagers will no longer have to leave their jobs to transport these resources, improving overall productivity.
- Gold Economy Adjustments: Since markets no longer generate gold, gold rewards from exploration missions have been doubled. Traders now carry more gold. The trade price range has been increased from 50% to 80%, making it more profitable to buy low and sell high. Gold production from gold ore has been increased; one stack of gold ore now produces 18 gold instead of 12.
- Mission & Raid Adjustments: The chance for the Immigrant Ship event to appear has been increased. The minimum success rate for Treasure Hunt missions has been improved. Raiders' carrying capacity has been reduced by 50%.
If you feel that these changes affect game balance too much or if you encounter any new bugs, please continue reporting them. Enjoy the game!