What's Changed?
- The maximum production limit of 9999 has been removed. Previously, when gold exceeded 9999, the smeltery would stop producing gold. Now, production can continue beyond this limit.
- The initial builder capacity has been increased from 10 to 50. This change was necessary to allow for faster rebuilding of structures destroyed by earthquakes in the late game. In the future, this capacity may be increased further with a building like a Builder's Guild.
- The initial laborer capacity has been increased from 30 to 100. This change was made due to a high workload and a low number of laborers in the late game. Initially, the laborer limit was set at 30 to optimize CPU performance, but since no performance issues have been reported, the limit has now been raised. In the future, a building such as a Laborers' Guild may be introduced to further increase laborer capacity.
- The worker capacity at the trading dock has been increased from 2 to 5.
- Shift-click functionality has been added to the profession list menu, allowing workers to be assigned or removed in increments of 10.
- The impact of small earthquakes remains unchanged, but the destructive power of large earthquakes has been slightly reduced.
- Some building names have been revised to make them clearer for non-native English speakers and to prevent confusion with upcoming production buildings.
Bug Fixes
- Fixed an issue where the gravedigger could get stuck in an infinite loop inside the cemetery.
- Fixed a bug where the prices of wine and beer in the trader could exceed the min-max limits, which could result in negative values and cause a crash.
- Fixed an issue where enhancement cards that were supposed to increase the capacity of the Healer's Hut were mistakenly providing a healing speed boost instead.
- Fixed a rare crash caused by a code issue related to ship movement calculations.