But as part of that I've been working on the water FX and I found the improvement so profound, I decided to backport them into the current version and provide them earlier to you all.
Here are the changes in this update:
-
New Content
- Tips and Tricks have been added to the menu
- Tips and Tricks section added to the game help Fixes
- prevented an issue where factions settlements wouldn't load cuz the command flagship was very close to another settlement and it would assume the player was there.
- Added a message about fast travel not being possible during combat on the map
- if setting the mode to fullscreen window (default) the game will run in the background rather than be paused. if you go fullscreen the game will pause when not focused
- fixed that if the mouse cursor was resting on a pausemenu when it opened it would function and not assume the continue button was selected
- fixed that the pause menu could be broken by closing and opening the settings menu really fast
- prevented resetting a scenerio from also setting some fortresses or small settlements as "bought"
- random encounters may happen now even without a harbour but as long as you have 10 towers or more
- reseting the original mouse template no longer resets to freecam mouse template
- switching to controller with the camera panned from the center in mouse mode now longer gives control issues
- fixed a shader error that caused the ocean to suddendly go dark if no shadow casters were in view.
- attempt to make fast travel more consistent,
- made the command flagship slightly less bouncy on the waves Visual Improvements
- overhauled general water shader, made calm ocean more choppy
- mawspring visuals improved
- maw visuals improved
Here's a preview of the improved maw.;)
[previewyoutube=NaoupFMDYP4;full][/previewyoutube]