So I came back from holiday and immediately dropped into Gamescom and it was good.
The game was showcases at the Indie Arena together with 150 other games. Which I guess says something about today's landscape eh.
But lo and behold at the end they handed out the booth awards , and Bulwark won best CommUnity (sponsored and managed by Unity via Twitter/X) award of the booth.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42854035/a5aa3b6c79e5508d9b61663d1688230b478d5d1b.png)
Any time where the public gets to choose is exciting and great, so what a great start of the next phase of development.
But you know me , shiney baubles and blinkey lights got me distracted, as part of the prize I got a steamdeck!!! And I booted up Bulwark and performance was a laggish 45-50fps , in an empty location.
That cannot stand. So today's update to the demo/build is a performance update aimed at lower spec machines. It stabilizes steamdeck framerate and makes it more 55-60 fps range.
https://twitter.com/FalconeerDev/status/1696843763631398997?s=20
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42854035/5f24dc9a15b5d66d0d1a8f40209b5bd95ca3fec9.png)
I also added an ultra setting to the shadows, cuz that was easy while I was optimizing the shadow and AO.
Enjoy the little performance boost while the demo is online for a bit for Strategyfest, and let me know how it performs on your steamdeck ;)
So that's a little update, I'll be hard at work the next months, got some thinking done on the grander strategy parts of the game and I think some interesting changes are afoot.
As always shit may break, report any bugs or issues you find ;)