let me know if this has unintended consquences
- prevented harbor buildings from spawning in the maw
- hostile attack armies get set to friendly when peace breaks out
- hostile attacking armies get scheduled for despawn when peace breaks out
- reduction of anger towards your faction increased when peace breaks out
- Increased the spawn rate of random wildlife (fishes and sarks where missing)
I believe these are the missing changes from the previous beta that got pushed live. Been a bit busy with a secret project, hence those went missing:
- prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
- prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
- prevented the turrets on freebooter units from being replaced with generic point defense weapons
- reduced the target leading to improve short range point-defense accuracy