preparations for the the Architecture II update require some testing , not all content is ready so expect more goodies. But most is in here to play around with.
I will be working on a some more content, and there hopefully might be some surprise new language options for the update.
Here's the changelist: (in no particular order)
Features:
- resource icons on traderoutes on the map go red if they are supplied but no captain is transporting them. (was already on beta , but not released)
- new architecture flourishes for the Mongress style
- new top tier Freehouse buildings.
- polished and improved the ambient occlusion post processing effect, making for a more defined settlement.
- advanced captains cost an amount of splinters to hire
- commanders now cost an amount of splinters to hire
Improvements:
- if you had a traderoute with no captains assigned and have no captains the right advisor text is now shown when trying to open the menu
- opening the captain menu doesn't set you to the highest floor
- fixed capital ships not running away from your flagship when escorting
- changes the formation flying to be tighter.
- Patrolling faction ships aren't seen as hostile by your forces if you aren't at war
let me know if you spot any issues or have suggestions. ;)