This was literally some logic switch in the code I had been trying to achieve with hard math,(which I'm obviously not smart enough for;). Basically smoke and mirrors that work just as good..
The effect is most noticable on the ground, you can now pan all across a single island and then if you select a tower instead of the camera being warped all over the place cuz of the panning it now mostly stays on what you had focuses. This gives a proper detached camera feel, while not allowing for panning across the entire world and it also removes all the camera bouncy nastiness I had before which was inhibiting me from pushing this camera further.
so hurrah for giving this ol' gamedev a bit of a kicking to do better ;) Let me know if its as good an improvements as the beta testers found it..
Here's the complete list, there's a few items here , straight from the forums and user reviews.
- reduced war requirement to 400 population and an escort of 4
- depletion also returns a wood for level 1 towers and wood and stone for level 2(command) towers
- prevented a "we need stone to build here" message when clicking to fast"
- prevented players from building within a reasonable distance of another npc settlement (and thus claiming it conquered)
- Reduced overlap distance where you can build to 50 , need to be really close before a settlement gets confused
- prevented wonder placement message from repeating
- trade posts don't show the text "depleted"
- inventory shows total unit cap
- bug prevented for infinite spawning capital ships
- show the amount of units and unit cap in inventory
- pie shaped foundations won't drop off till below the water and have logical bottoms (for future hanging situations)
- you can no longer build walkways or walls right thru the stormy waters of the maw or the future edge
- Reduced the nr of units in waves if there are already a lot of war units (in non total conquest)
- removed hammer sound when something cannot be built
- reworked WASD camera panning to reset smoothly
- reworked WASD camera panning to be snappier and wider
- fixed chinese localisation not doing proper line breaks and cutting of sentences
- fixed that the bannerless wonder requires the player to be bannerless aligned or dominant.
As always please report any bugs or failures ;)