Hey everyone,
Today I have released Patch #3 , and it's a big one.
This is more or less a combined patch that fixes some bugs and reported issues, it rebalances things a bit and changes some mechanics and guidance to be clearer. These range from more resource capacity at wood sites, a lot more defending units on other faction settlements and stuff that was confusing folks.
The little red minus number above your command tower for instance is gone, replaced by a more elegant set of red bars atop a tower's resource situation in the bottom left overlay window. Less confusion , less urgency.
These are the type of changes in this patch, this also includes a few new guidance items, such as a spot for tips 'n tricks during the pause menu and some improvements to the tutorial end screen to point folks in the right direction.
Another thing to note is that the soultree now shows you the commanders and captains greyed out that you haven't unlocked yet. This so new players get a sense of what they can unlock over time.
This patch is more or less all the low hanging fruit from reading all the user reviews and chatting with you on discord. The stuff that could be handled in the first week as it were.
But more content is coming and I've tried to move forward on the roadmap the items most requested in the new content and mechanics category, but more on that (and sharing some of the spectacular creations you have all made) later this week.
Enjoy this patch, those of you that tried the beta patch that will now feature new updates and fixes as they get done. You can still try that out but it's always at a risk of beta testing something fresh.
Cheerio,
Tomas
Patch Content
Guidance:
- Added text at the end of the tutorial end-screen to include prompts about extractors and the soultree.
- Added a tips and tricks section to the pause menu, which will be updated over time.
- Rearranged the Map/Soultree/Inventory menus to be more visible.
- Soultree button added to the pause menu.
- Inventory button added to the pause menu.
- The Soultree now shows locked Captains and Commanders.
- Freebuild now has a spoken intro.
- When an outpost or extractor is targeted by the enemy, a warning is given.
Features:
- Moved the command tower worker cost from above the towers to within the building overview UI.
- The max amount of tower floors in Freebuild is now always 20.
- If a faction is fully defeated, no more random combat events or big raids are spawned from them.
- Even if a Captain is unhappy with the dominant faction, he will still accept trade routes that connect to settlements of his own faction.
- Leaders can only be assigned if their faction is the dominant faction unless they're near an embassy.
- Added additional map markers to the pool for giant settlements.
Balancing:
- Gun towers now have more hit points.
- Improved the range and safety impact of the lighthouse which now also affects endpoint harbors.
- Settlement defending parties have been buffed significantly with more units.
- Outposts and extractor hit points have been increased.
- Top level raids have increased in strength.
- Added more refugee encounters.
- Most resource areas now have a little more supply and range, especially wood.
- Hostile raid scenario setting now also controls shipping raids.
Bugs:
- Fixed when you save during the loss of a surveyor, you will now get a new one at load.
- Fixed when you try to assign Captains during the loss of a surveyor, the menu won't lock.
- Fixed the menu overlap on max UI scale.
- Commanders now don't infinitely spawn units if your battlegroup reaches its cap.
- Faction influence per building now correctly appears in the flow for command towers, harbors and outposts.
- The Bannerless capital airship now has a proper name.
- Definately have now removed the Discord sound (updated the wrong file previously).
- Prevented a lone null-ref if the surveyor crashed.
- Removed all achievement error logs completely.
- When an outpost or extractor is destroyed by the enemy, it's connected walkways are now also destroyed.
- You can no longer wipe the tutorial progress even if you haven't done anything.
- Removing a mawspring or Oberon's gate will no longer grant you an outpost in your inventory.
- Prevented an exploit which allowed you to start with many units.
- Minimal postprocessing setting now turns off bloom.
- Fixed selecting fast travel on the map when over another clickable item would prevent the button from being used.
- 10 Killcount achievement updated so it doesn't unlock at 50.