So I have been working on a set of changes that have been available on Beta for several weeks. There are some visual improvements to the sun, sun halo and sun reflection that will mostly be most apparent in photomode. These are backported improvements from my 'secret project' that I just had to get into Bulwark cuz they were simple and good. And at the same time several folks on the Discord have been offering very practical improvements for the "total conquest" gamemode. These have resulted in a more mixed set of units that attack (including the new Verne units and other varieties that were under-utilized in war in general). But also in more spacing between attacks and hopefully slightly better challenge level.
This re-balance is ongoing so even more feedback is always welcome or hop into the discord and be part of the conversation.
I've also learned that folks didn't see that the help/manual ingame actually has 11 pages that explain a fair few mechanics.. Oops added a page number to that interface, bit off an oversight on my part.
Here's the changelist
- The fast travel button (and a few others) also respond to LMB if you changed the bindings for the 'build' or 'move order' away from LMB
- Changed windows app icon (lemme know if this is nicer).
- lowered ground fog a bit.,
- improved sun effect and reflection in the ocean
- fiddled with the holy color gradients to add more color subtlety
- improved lava/volcanoes visuals
- made waves a bit smoother
- fixed water/buoyance discrepencies
- fixed giant invisible sink hole in water at game start
- increased total conquest wave cooldown
- rebalanced the hammerhead and skullship , price and small hp increase
- made the top tier war waves a bit more "mixed units"
- fix the volcano fog on the edge
- fixed hungarian language
- buffed hammerhead and skullship
- renamed the bannerless capital ship to "caldera" in honor of the famous Ursee prison
- Changed the war-wave system to provide more mixed units pern wave
- Changed the war wave system also spawn some more diverse untis like razor beetles, ormir and verne ships
- Darkened the ocean a bit to make things feel less "underwater"
- balanced how many floors and balconies and foundations you need to max the amount of unit output a commander has.
- Added page nrs to the ingame help as folks where missing there are 11 pages of help there (oops)
- Made it that enemy fortresses cannot spawn in the maw or over the edge
let me know if these changes are to your liking or not. More news on the secret side project will also happen at some point.
Cheerio,
Tomas