
Lets start off with a new video that sort of reintroduces Bulwark and shows some of the new features
[previewyoutube=2FHoiCCmQQM;full][/previewyoutube]
This one had a long time cooking, but it's finally here and it comes with a lot of new content as well as plenty of bits and bobs. Here's the full changelist
New Content
- Added a literal Edge to the Ursee, south of the Mongres Expanse
- Added many more rocks and cliffs to the Edge and the general southern area
- Added Admiralty settlement, which increases unit cap +10
- Added Gallery Borgia location, which increases unit cap +10
- Added Silence of the Cycles settlement, which increases unit cap +10
- Added Leviathan's Toothache settlement, which increases unit cap +10
- Added three Squidbelly mercenary market locations where mercenaries can be hired
- Added Rekker Freehouse Capital units to the mercenary market
- Added Murenal Freebooter Capital units to the mercenary market
- Added Mantaraider Freebooter Heavy Fighter units the to mercenary market
- Added DLC Verne Bannerless units to the mercenary market
- Added DLC Piranha Bannerless units to the mercenary market
- Added random ambushes to the Edge area
- Added random hostiles spawn to the Edge area
- Added new top-tier buildings to the Mancer faction
- Added a wider arch to stone curtain walls to pass foundations or balconies
- Added Mancer battlement props to pie-shaped foundations
- Added a Mancer stone first-floor tower
- Added an Imperial stone first-floor tower
- Added a Freehouse stone first-floor tower
- Added a Bannerless stone first-floor tower
- Added a memorial location and the wreckage of Oberon's Gate to the Maw
QoL Improvements
- You can no longer build near a ‘for sale’ small settlement
- Made it so that enemies from random encounters are also shown on the map
- Removed the curtain wall going to normal bridges over a foundation or balcony
- Made the little foundation extension appear at the same height as its parent
- Splinter balance is now shown when buying units from Commanders
- Resource flow is no longer hidden when opening a dialogue
- The selected tower political overlay is now always visible in resource flow mode, for every tower
- Prevented the command Flagship from setting a course across the Edge or into the Maw
- Commanders and Captains now correctly show up in freebuild
- You can now buy units for free in freebuild
- Zoom in photomode allows for greater and smaller FOV values
Balancing
- Prevented random Imperial houses from spawning
- Random encounters are matched better with respect to your fleet, having a chance to scale upwards
- Slowed down some of the smaller airships for more coherent air fleet behaviour
- Shuffled a few Merchant Princes around to make space on the soultree (they changed faction)
- Rebalanced the soultree a bit
- War levels in normal mode progress a tad more slowly, allowing for a longer low-intensity war to occur
- Balanced defending units from other factions to be 140% tougher
Visuals
- Improved the Maw/Edge visual effects further
- Changed the nighttime colour setup to be moodier and added purple tones.
- Added more detail to existing Mancer top-tier buildings
- Added more wave splashes on shores and optimized the overall system
- Corrected wind direction across sails, flags, waves and windmills to be more consistent
- Fixed the stone aqueduct model gaps and other general visual fopars
- Fixed the balloon-spawning shader
- Added more detail to capital Aairship balloons and added detailed rigging to most
- Added an underside to the Mawspring, for folks trying to place it in the Maw or on the Edge.
- Fixed up map layout placenames
- Revamped Shard settlement
- Revamped Imperial Thunderstrike balloon and added more rigging and general detail.
- Revamped Bannerless capital Airship balloon and added more rigging and general detail.
- Revamped the Imperial Surveyor balloon and added more rigging and general detail.
- Revamped the Freehouse Surveyor balloon.
Bugfixes
- Fixed stone quarry’s not improving inside Maw
- Fixed a bug where the naval gun would jump around on a settlement that just turned hostile
- fixed free house top tier houses from having a weird glow
- The player fleet health bar is limited to 100%
- fixed a major issue where freebuild would autosave over slot 1
As always let me know if any bugs pop up and how these additions feel to you.
And here's a little sneak preview of a location I have been dying to share , especially for those deep into the Lore or those that played the Falconeer. A place that felt underwhelming for its significanse in the games. The Gate Memorial

Cheerio,
Tomas