Well that addition and mostly the addition of easily being able to start a war from the settlement dialogue led to a lot of content needed updating, so that got done today. And to celebrate here's a cool new wallpaper
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42854035/dc1cba17d7c102bf9e92d0d1906267628c52555f.jpg)
A lot of bugfixes and a bunch of new content.
As an example captains that are now with a faction you are at war with needed appropriate responses, that also goes for random encounters and much more.
Basically leaders were also kinda wonky in the past, they are now clearer. They sail up to assist you in a fight against a common enemy. When you then install them they will attract higher tier units and random encounters. Basically if you pick a fight with pirates, the Imperium for instance might want to aid you and send you their war leader. This will make the Imperium much more influential in your settlement and poof before you know it you are aligned.
Changelist
- Reworked settlement war logic
- Fixed bugs with displaying and spawning hostile settlements
- Reworked random encounters
- Reworked random captains
- Reworked war leaders
- Gathering your troops from a command tower is now easier
- Troops now re spawn near you if you fast travel.
- Switching from air to ground is longer possible if your are too far away (qol to prevent accidental switches)
- Changed the text of the boot screen controller choice to show clearly the option for "WADS moves camera"
- Added a ore extractor the the ForgeMaster event
- Added the stabler as a world event if you play without doing the tutorial
- Imperial capital ship commander added to main game
- 2 Imperial capital ship captains added to main game
- 2 Mancer capital ship captains added to main game
- 2 Pirate capital ship captains returned to main game
- Pirate nimble airship commander added to main game
- Tons of other small bugifxes and QoL improvements
If this all sound a bit ..huh ? what? Don't worry once you play and get into sampling a few of the settlement interactions or even start a war, suddenly things will now feel a bit more logical and expected.
I hope ;)
As always this might raise new issues and bugs, so report all you see.
Will ask the publisher to perhaps leave the demo on for a few more days.
Cheerio,
Tomas