Since there are still a lot of tasks in progress—such as animations, sound effects, and visual effects—I’ve decided to update this version on the DevTestBranch first.
The first release (0.6.2.1-devtest 1) is still very rough, so you may want to wait for a couple more patches if you’re looking for a more stable experience.
Some NPCs and locations still need additional work. For example, the Cannibal enemies currently lack sound effects, and you will only encounter melee types. The ranged enemies (sniper and bow users) will be added in future patches.
** For the red mist, I have temporarily removed it. Once the visual effects are completed, I’ll add it back into the game.
** And please make sure to back up your save files before testing.
And, here’s a list of the available features in the TestBranch:
[olist]
New Features
1. New Caravan/Trailer
This new caravan/trailer can be found in the Zone 1 town
2. SUV Turret System.
You can unlock the turret customization system by completing Jiyeon's quest. Visit Carol Camp to find Jiyeon after defeating the Tank. To unlock the turret, you'll need to complete two quests from the Carol Camp Questboard: Part Gathering 1 and 2. After completing those tasks, Jiyeon will appear at her own garage.
3. New Allies NPC Quest - Jiyeon
4. New Enemy NPC - Cannibal (Melee)
5. New Enemy NPC - Alien Bug
6. Functional Mini Boss - Seeder
The Seeder is mostly functional, but it may still get stuck at certain buildings or its own spawn point. I’m currently replacing its animations with all root motion due to its size. Using navmesh like other NPCs makes it look weird and hard to control.
And you can still check it out in its current state. To uncloak the Seeder, use an RPG or explosive arrows—it takes 2 RPG hits to expose it.
7. Two New Questboard Types: Hunting quests and Supply Questsr
- Hunting Quests : These quests can be received from the butcher at Rick Camp. You’ll need to hunt specific animals as requested and bring their carcasses back to the butcher’s table.
- Supply Quests : Complete tasks such as chopping down trees, collecting logs, and storing them to fulfill NPC requests for rebuilding their camps. These quests focus on gathering essential resources to help support the community.
8. New Environment - Cannibal Territory
Co-Op Status Update
Co-Op mode is now playable in the real world Zone0, specifically in Section 1 (The White House and surrounding areas). Currently, the focus is on refining this sector and implementing all necessary functions and systems for this area. A Co-Op Devlogs video will be included in the next patch notes update.