Performance Fixes
- Code Refactoring: Implemented to reduce memory allocation
- Fixed: Resolved issues with some streaming objects.
- Memory Usage: Reduced overall memory usage.
- Fixed: Addressed Key binding and Graphic setting issues. Also fixed the shadow reset to low when game is paused.
Bug Fix
- Infected spawned from mist event can't move.
Rework Work In Progress
- Z1_Sector1
Currently, I'm reworking Zone 1, which means it will be temporarily unavailable. My plan is to divide it into smaller, more manageable sectors (like Zone0). The first sector, (Zone1_Sec1), will include the Old West town and shops. Each sector will be updated as soon as it's ready.
To facilitate this rework, I need to remove all existing assets first. This step is crucial for creating a new landscape that's easier to optimize, especially for distant assets which were challenging in the old layout.
In the upcoming patch, I'll also temporarily relocate the wild animals from Zone 1 to Zone 0. This includes herds of wild boars, wolves, and bear cubs.